Creation date: March 15, 2011, Completion
Date: July 23, 2011
The Original Top Spin 4 Superguide
|
Below you will find yet another addition to my highly successful series of Original Top Spin Superguides. If you were a regular visitor during the evolution of my three previous Top Spin Superguides,
you can expect much of the same with this one in terms of updates and
organization. For those of you who are relatively new to the format of
my 'Guides, what you see now for Top Spins 1-3 were written from
experience after creating 18+ custom characters (18+ times through the
offline career modes) and over 1,000 online matches which equates to
several month's worth of research and experience for each game. The Original Top Spin Superguides are the most complete source for Top Spin information anywhere. |
All content found in the
"Original Top Spin FAQ & Strategy Guides" (aka The Original Top Spin
Superguides) is completely original work by the noted author(s).
Content
is owned by TheXBFL.com and protected by copyright law. It is not to
be reproduced or redistributed in part or in whole without the expressed
written consent of the XBFL.
Intro:
Top Spin 4 is the fourth installment of arguably the best tennis video game series to date. The original Top Spin was a unique game in that it appealed to both the tennis enthusiast and the casual fan with its easy-to-learn
controls, and excellent replay value when experienced over Xbox Live. TS2 was released in March 2006 after four significant delays, and surprising to some, by a new publisher (2K Sports). Aside from the better models being available to create more realistic custom players and the obviously improved roster of new pros to choose from, TS2 had other revisions which made it quite a bit different from its predecessor: the risk shot had been modified considerably, and more tactical shot making was available to
gamers who chose to use it. Despite the changes (and noted improvements) however, TS2 failed to capture and maintain its fan-base the way the original Top Spin did. Critics widely acknowledged that TS2 lacked the "X factor" that made the original so fun, as well panning the reality flaws that could be exploited unfairly in ranked online match play. When Top Spin 3 came along, it was billed as a "tennis sim" - and with the breadth of new options available to gamers in
terms of shot selection and advanced tactics - 2K Sports was clearly aiming high. Unfortunately, many hard-core players discovered early on that key attributes could be overlooked in favor of stacking their power and groundstroke skills, making for unrealistic game play and ruining the online experience for sim and casual gamers. While the offline mode was much improved, the online component of Top Spin 3 was viewed
as a setback to many gamers.
Top Spin returned to the marketplace on March 15th, 2011
without too much fan-fare other than some company press releases and a few interviews with newly added tennis legend Andre Agassi. Despite
the lack of fanfare, it was clear that 2K Czech wanted the series' fourth
installment to capture the attention of both sports and general gaming
enthusiasts with the easily approachable control scheme and identifiable
legends of the game.
Will the relatively easy learning curve, improved roster, and revised gameplay mechanics be a hit with both casual and hardcore gamers? The jury is still out, but I will offer my opinion at the conclusion of this FAQ & Strategy Guide.
Below,
you find my in-depth instruction to playing through Top Spin 4 both offline and online, as well as many extra bits of information that should enhance your overall experience with this game. Please note that the basic advice noted throughout this Superguide is based on the Xbox 360 version of Top Spin 4 at the
NORMAL difficulty setting. There are places throughout this guide that will also highlight elements of the game played on the HARD
difficulty setting as well.
Top
Spin 4 Superguide Table of Contents:
**
Topics
are anchored to their respective places on this page. Simply click on
the topic heading to advance to that particular portion of this Superguide.
**
1 - Court basics and Face Buttons
Court terminology
Groundstrokes
Serves
Volleys
2 - Terminology
A - Creating a Player
Attributes
Player Types
Custom Creations
Creating
"Specialized" Players
B - What the Pros Use
Clothing
Sneakers
Racquets
C - Career Mode Walkthrough
Career Mode Overview
Difficulty
Modes Described
Career
Summary
Career
Tips
Coaches
Skills
Descriptions
C2
- Career Schedule &
Path
Season
1
Season
2
Season
3
Season 4
Summary
D-
Player Scouting
Reports
Scrubs
from Season 3
Pros
from Season 3
Legends
/ Dream Matches
E
- Offline Strategies
Assigning
XP
Hitting Approach Shots
Returning
Serves
Baseline Exchanges
Chasing Down Lobs
Offline Cheats
F
- Xbox Live Gamer Achievements
G - Xbox Live! Play
Exhibition (Player) Matches
2K Tour (Pro) Matches
Pro
Player Rankings
World Tour
(Custom Player) Matches
H - Online Strategies
Be Patient, Play When
Ready
Strengths & Weaknesses
Battling the Power Game (1)
Battling the Power Game (2)
Battling
Slice
Control
vs. Power
H2
- Playing Out Points
with Strategy
When Serving
When Returning
Baseline Rallies
Attacking
the Serve & Volley
Attacking
the Net
Mix
It Up!
A
Few Final Tips
I - Cheesy Online Gameplay
Drop
Shotting
Wide-Angled Serving
Short
Slicing
Hacked accounts
J - Sim-Tennis For Dummies
K - XBL
Updates,
Patches, and DLC
L
- FAQs
M - Top Spin 4 Game Review
N - Improvements
Over Top Spin 3?
O - Suggestions for 2K Czech
P - Reality Flaws In TS4
Q - Wrap Up (conclusion)
R - Miscellaneous Links
S - The Author
T - Custom Roster
Video
-
Classic Serve & Volley Player in Action
- Classic Baseline
Player In Action
- Classic Defensive Player In Action
- Classic
All-Court Player In Action
-
Acing
Federer
-
Lendl's
Return of Service
-
Effective
Returns & Passes Against Rafter
-
Making An Effective Approach Shot
- Getting Back Into The Point When
On The Run
-
Approach
Shot Cheat
* Special Notice Key:
- Pro Tactic: a technique I developed to improve a scenario found in the game, or,
an alternative (and original) way of winning points.
- Pro Strategy: strategy I developed to increase the chances of winning a point.
- Pro Insight: an issue or thought that I felt was important enough to make mention of; could pertain to offline career planning, or online gaming.
- Glitch! an in-game glitch or anomaly that I discovered during my experience with Top Spin 4
- Fun Fact: an identified part of the game that really holds no perceived value, but is entertaining/amusing nonetheless
- FAQ: questions
posed to me by gamers that share a similar theme
- Note: an observation worth noting. It could be further explanation of an aspect of the game, or simply something in the game that I thought was worth sharing.
1 - Court Basics and Face Buttons:
-
Section 1: Court
Basics
- Section
2:
Groundstrokes
-
Section 3: Serves
- Section
4: Volleys
-
Section 5: Terminology
Throughout this FAQ, I will use terms like deuce court, ad-court, baseline, etc. These terms may or may not be familiar to everyone. Below are simple illustrations depicting these areas of the court.
Court Basics: Details various parts of a tennis court: baseline, singles and doubles lines, service boxes, and doubles alley.
Court Basics 2: Illustrates the ad and deuce courts as well as "no man's land." For
the purposes of Top Spin 4, the term "deuce court" will refer to the
right side of the court and "ad court" refers to the left
side of the court.
Pro Strategy: Using the Face Buttons
One thing I've noticed in the past when playing people online is that they get too comfortable with one type of shot/button and
use it throughout most of the match, particularly the power shot. In Top Spin 4, there are a number of significant advantages to incorporating control shots and different button selections into your game play.
Using different shot types can help you win some easy points, and on occasion, get you out of a jam. Here are some examples of when to use the different face buttons:
Tap (Control) |
Hold (Power) |
|
"A" Flat Shot |
It's a flat ground stroke that generates a relatively safe and controlled trajectory. If you are low on stamina, this is a good shot to use. It is also particularly good to use if: |
This is your power shot. The pace of your shot will vary depending on how full your power meter is prior to the initial swing. Timing is more critical with the power shot, particularly when you are on the run. Utilizing power shots when you are low on stamina will likely result in unforced errors. |
"B" Top Spin |
The B button remains as the default button for top spin shots. The ball will have a lot of forward spin causing it to bounce shorter than the A shot. The drawback to heavy top spin is that it's a bit slower than the safe shot, thus allowing your opponent a better opportunity of reaching the ball in time. The advantage of using top spin however is that you can produce greater angles with it. The top spin
shot is best used when: - You are trying to open the court up by forcing your opponent to one side. - Pro Tactic: If your opponent has you on the run and you still have stamina remaining in your meter, hit a controlled top spin shot deep into the opposite corner of the court. The resulting shot will be a high, arcing ball that should buy you a split second to recover, as well as making the return more challenging for your opponent to hit with both power and precision. |
A powerful top spin shot can be used as a weapon on the court, particularly if you have a player who has a solid forehand or backhand and power (e.g. Rafael Nadal). The powered top spin shot is most effective when: |
"X" Slice |
Slice is an extremely underrated shot, and one that I favored heavily in Top Spin 1 (especially when playing cheesy gamers who hit the risk shot all the time). Slice creates underspin which causes the ball to plane, as opposed to arcing over the net. Due to the back spin, the ball bounces very low. It is best used when: - You are facing a big server like Andy Roddick. When timed correctly, slice takes all the speed off your opponent's ball and returns it back to them low and slow. |
A powerful slice can be effective when hit both short or deep into your opponent's court. It is a particularly good shot to use when:
|
"Y" Lob |
Defensive lob, which is a ball hit high into the air with little or no spin. The purpose of this shot is to allow you to regain court position if you are being run all over the place. The best defensive lobs are hit high and deep. While still not quite distinctive in Top Spin 4, tapping the Y button offers more of a defensive-type lob. |
Top spin lob. Top spin lobs are offensive lobs that are hit with tremendous spin so that the ball flies over your opponent's head and arcs back down deep into the court, and just inside the baseline. Due to the heavy forward spin, the ball will take off towards the back court after its initial bounce, thus making it very difficult to chase after. Again, in Top Spin 4, there really is no offensive or defensive lob, however, holding Y makes the lob move faster which is more of a top spin lob than if you just tapped Y. |
Pro
Strategy - Lobs are most useful in the two following scenarios:
- If your opponent is attacking the net, a lob not only can turn into an outright winner by traveling over their head and bouncing near the baseline, but it also sends a message to your opponent: Think again before attacking the net against me! Always remember though, lobs can be chased down
in Top Spin 4, so be sure to rush the net as soon as you hit one just in case your opponent reaches it. If they do reach it, any shot they hit will be a weak one, allowing you to put it away with an easy volley!
- If you are on the run back and forth and the outlook is not very good that you will recover, throw up a deep lob to allow your self time to regain a decent court position. Of course, you are risking the possibility that your opponent could smash it for a winner, but it will not
only help save some stamina, but it also gives you a better chance than what you had when running around the baseline. It may also give your opponent second thoughts about rushing the net the next time he or she has you on the run again.
If you do try this, make an effort to avoid placing it near the
sidelines as you will increase your chances of hitting it out of bounds.
A (Standard): This is a standard flat serve along the lines of a "second serve". Simply press and hold the "A" button until the apex of the ball toss, and then release to maximize the effect of this particular kind of serve.
B (Top Spin): This is a standard top spin/kicker serve. While relatively slow, you can achieve some fairly good angles when utilizing the left stick to place the ball.
This can also produce some mis-hits by your opponent.
X (Slice): This is the standard slice serve. While slow, the curve of the ball can be deceptive to your opponent. Slice serves are most effective when they curve away from your opponent either down the center line or to the outside line of the service boxes.
Right Analog Up (Advanced Flat): This is your hard, flat first serve.
It is executed by pulling down the right analog stick to initiate the toss, and then to strike the ball, quickly press up on the stick at the apex of the toss.
Right Analog NW (Advanced Slice): This is a fast slice serve that can be a very potent weapon in your arsenal, especially in doubles play. Similar to the motion described for the flat advanced serve, instead of pressing up on the right analog stick to initiate the swing, you will be pressing up and slightly to the left (almost North West assuming directly up is North) to execute this particular serve. Another way to put it is to imagine pressing up on the right analog stick to the 10 o'clock position
after the toss.
Right Analog NE (Advanced Top Spin): This is a faster version of the top spin serve executed with the "B" button. Similar to the Advanced Slice serve, on the up-press of the right analog stick, you will now be directing it to the 2 o'clock position to pull off this kicker serve.
|
|
"A" (or "Y"): Flat/Standard |
The normal volley is nothing more than blocking the ball back before it bounces. The speed of the volley will likely depend on the speed of the incoming ball in addition to your skill level with this shot type. Because you would be doing nothing more than re-directing the ball over the net, it is not really considered an offensive shot. It is best to use this volley when: |
"B": Top Spin/Aggressive |
If you are in good position to hit a volley, this is arguably your best shot when at the net. The power volley enables you to drive the ball over the net with force and angle (if desired). If you have a relatively small zone on the court to hit a winner, this is a good choice too. Be careful if you use the left analog stick to angle your shot though, it doesn't take much movement to hit a ball out of bounds. This is best used if you have more than 60 XP assigned to your volley attribute. |
"X": Slice/Safe |
A slice volley is a good choice when you are trying to take some pace off your opponent's shot, or, you have a very week volley skill. It is considered to be a controlled shot, and reduces unforced errors when at the net. It's also a good option when you want the ball to bounce low and to a specific area of the court. Like the power volley, it doesn't take much movement of the left analog stick to knock one of these
volleys wide of the singles lines. Exercise caution when hitting this shot. |
X+LT: Drop Volley |
Drop volleys are very effective if you are up at the net and your opponent is behind the baseline. Depending how well skilled you are with the left analog stick, you can hit a drop volley so that it just clears the net, lands well short of the service line, and to where it hardly bounces. You can also hit angles with drop volleys, though it takes a lot of practice to master. Cross-court droppers are my favorite.
As with the power volley and slice volley, be careful when trying to hit too much angle. You could either send it far wide, or, it may not clear your side of the net. Drop volleys are easier to execute the closer you are to the net. It is ill-advised to try and hit one when you are at or behind the baseline. |
2 - Terminology
Throughout this FAQ & Strategy Guide, I use some gaming terms that some people may be unfamiliar with. Below, I've provided some definitions to explain
their meanings:
2K Sports: The publisher of Top Spin 2, Top Spin 3 and Top Spin 4.
Cheesy Gamers: Gamers who resort to exploitations of reality flaws, cheats and unsportsmanlike gameplay in order to gain an unfair competitive edge over their opponents. The play-styles of these gamers usually do not mimic the behaviors seen in the activities
their respective games are based upon. For American football games (e.g. Madden), cheesy gamers will make frequent 4th down conversion attempts, they will move specialized players out of their natural positions, they will frequently run "money plays" (i.e. plays that erroneously have high success rates), they will exploit glitches, etc. In Top Spin 3, cheesy gamers would resort to exploiting reality flaws such as the super wide-angled serve, excessive risk shots (including risk shot returns
of serve), stacking players with three or more red zone skills (e.g. 90+ power, 90+ serve, 90+ forehand & backhand), and inducing lag.
Sim-Community: A collective group of gamers who abide by the codes of sim-gaming. These individuals play honest and fair games, without resorting to exploitations of cheats,
glitches, reality flaws, or loopholes.
Sim-Gaming: Simulation gaming. This refers to the act of playing a game similar to that of the real life activity that it is based upon. Sim-gaming does not make use of exploitations of cheats, glitches, reality flaws, or loopholes to gain an unfair advantage
over other competitors.
Sim-Tennis: Simulation tennis. The act of playing a tennis videogame where the style of gameplay mimics the real life sport, and "reality flaws" and glitches aren't used, abused or exploited.
Stacking [Players]: A Top
Spin 3 term I came up with for gamers who apply 90+ points to multiple skill areas of their custom players. Many gamers opted for 100 power and 90+ level forehand and backhands. They typically do this at the expense of two to three other key areas (typically 30 stamina and 30 volley, but sometimes serve or service return). While there is nothing wrong with forgoing stamina or volley, utilizing
red level skills (90+) in more than two areas is frowned upon by the sim-community because the player gains the ability to overwhelm anyone with a diversified character regardless of their skill level. Most cheesy gamers make frequent use of the wide-angled serve in addition to having a stacked player; they will serve out wide, expect a semi-weak return, and then pummel the ball down the near sideline for a winner
on every point, and their opponent wouldn't be able to do anything about
it.
Reality Flaws: Parts of a game that are embellished (or inaccurate) when compared to the real life activity to which it is based upon. These are elements of a game that are typically exploited by cheesy gamers. A few examples would be the Top Spin 1 risk shot (forehand
or backhand) which I measured to be in excess of 120 mph, and the Top Spin 1 kicker serve that would literally bounce over the
return man's head. Risk shots in TS3 were still considered reality flaws due to the fact that they could still reach or exceed 120mph, and could be used frequently.
A - First Things First, Creating a Player:
Section 1: Attributes
Section 2: Player Types
Section 3: Custom Character Creation
Section
4: Best "Specialized" Players
1) Attributes:
I won't spend too much time here other than highlighting a few key points with regard to creating your character:
Similar to Top Spin 3, Top Spin 4 has eight key attributes your custom player will develop over the course of his or her career. It is very important to focus on where you assign XP because it will be instrumental in your quest to reach the status of World-Class Competitor.
By assigning your XP points earned through wins at various tournaments, practice sessions, exhibitions, and online play, you can improve your player's
abilities in the following categories:
- Forehand: increases the accuracy, power and consistency of forehand shots
- Backhand: increases the accuracy, power and consistency of backhand shots
- Service: increases the accuracy, power and consistency of serves
- Power: improves overall power of all
your shots
- Volley: increases the accuracy, power and consistency of volleys
- Speed: allows you to react quicker, run faster and change direction more quickly.
- Stamina: maintains accuracy and speed during long points (or matches)
- Reflexes: improves timing and accuracy on a variety of shots (particularly useful with volleys, service returns, and in the rare event your opponent smashes a ball that you can get your racquet on)
Note: Gone is the "Service Return" attribute from TS3. It has been replaced with "Reflexes."
Note:
When upgrading your player, you will receive 5 bonus points to be added to your
forehand or backhand on Level Up turns #4, 9, 14, & 19.
- Pro Insight: The first thing I recommend you do is put together an idea of what you want your character to be: A baseliner? Serve and volley player? A defensive player? Power hitter? Speedster? You
should have a general idea of what you want your character before you start career mode because you will be accumulating XP points very quickly during your
first year of Career Mode.
- Pro Insight: For your first character, I'd recommend creating
an "all court" type player and setting a goal of having a
minimum of 50 points at each skill.
From there begin to shape your custom character to the style of play that suits you best. Unlike past versions of Top Spin that allowed you to shape your player on an attribute-by-attribute basis, TS4 adds a bit of a challenge
at first
as it groups several attributes together that pertain to a specific play-style that you select. So, any player evolutions that you do will affect a number of attributes at once.
2
- Player
Types:
For reference, here are my thoughts on player types and general ranges for each:
Player Type |
Description |
Recommended Attribute Ranges |
All Court |
With all-court players, they have reasonable balance in their weapons of forehand, backhand, serve and volley, with one standing out slightly more than the others (e.g. Sampras' volleys). They have decent quickness around the court, good use of spins and angles, and are above average with their consistency and stamina. |
- Forehand range: 62-75 |
Defensive |
Strong stamina and consistency with groundstrokes is key to being a good defensive player. A defensive player has no real weaknesses other than lack of firepower on offense. He'd be one of strong mental focus and excellent consistency with shot making. Speed around the court is also essential. A good defensive player gets into the head of his opponent and causes them to make unforced errors as they try to produce winners. While today's defensive player model is drastically different than that of only 10 years ago, the recommended ranges to the right best suit the "classic defensive player" model. Brad Gilbert was a classic defensive player 20+ years ago. Today, Rafael Nadal is the new standard. |
- Forehand range: 75-85 + |
Power Hitter (Baseliner) |
Groundstrokes (backhand/forehand) should have plenty of XP as should their power rating. They should also have moderate levels of stamina. Serves are adequate, but typically not exceptional. Volleys are below average to average at best. In today's game, Rafael Nadal is arguably the best pure baseline player, but often categorized as a defensive player. His combination of speed, power and top spin shots make him very difficult to play. The likes of Andre Agassi, Jim Courier, Monica Seles, and almost anyone who graduated from the Nick Bolletieri Tennis Academy back in the '80s and early '90s were solid power hitters/baseliners. |
- Forehand range: 70-85 + |
Serve & Volley |
Serve and volleyers are a dying breed in tennis as it takes an exceptional amount of skill and talent these days to succeed with this style of play. Part of this has to do with the ultra high-fitness levels of today's players (i.e. much more strength and power). The other part has to do with how racquet technology has turned tennis into a power game that can be dominated from the baseline. In Top Spin 1, in nearly 800 online matches, I experienced less than a half dozen net aggressors - and none of them were ranked very high. I will go on record here and say that I was the highest ranking serve and volleyer in Top Spin 1, and had modest success in doing so. If you choose this route, make sure you have an effective serve (first serve consistently at 128mph+), a strong ability to volley, and very good court speed and reflexes. The trade-off is that you won't have firepower from the forehand or backhand side (i.e. power attribute), but your shot making should at least be precise (i.e. forehand and backhand attributes). The best volleys are made after setting up a solid approach shot where your opponent's return won't be very effective. Taylor Dent was one of the last pure serve and volleyers on the pro tour, but there are still a few others out there. Pete Sampras, John MacEnroe, Stefan Edberg, Boris Becker, and Patrick Rafter were among the best the game has ever seen. |
- Forehand range: 60-75 |
3
- Custom
Character Creation:
If you are creating a character in your likeness, make note of three things:
1) What you see in zoom mode (close
facial picture) is likely not what you will see when you save and back out to the clothing/equipment screens, or even during actual match play. You may need to repeatedly toggle back and forth between the facial editor screens and the entire player body model screens to see how your true progress is coming along. The player editor
feature in Top Spin 4 is a disappointment in that it is a step back from what Top Spin 3 offered.
2) The default eye options are horrendous, most of what look to be unnatural; almost alien-like. Pay careful attention to detail when selecting the eyes of your character if you have a special look in mind. The eye shape has the potential to adversely affect
the entire look of your character.
3) When you name your player, you may not want to use your real name. Whatever first and last name you give your custom-player will appear to those you play over Xbox Live. It would have been nice to be able to put your real name in for your player, but then have an alternate ID for your custom player that would be visible to others when playing online.
Height and weight: Weight is affected by both the height and muscle mass of your player. I wanted a player around 175-180lbs., and therefore I had to play around a bit with the
muscle mass to get him right where I wanted him. Height can be directly modified.
If you have questions with regard to a good height/weight for a custom player, please refer to the Original Top Spin FAQ & Strategy Guide under the same category heading. I would assume much of the same would still apply here.
When
creating your custom character, you will be able to choose from a series
of animations for various movements to be seen on the court. They are
as follows:
Service Motions:
Service Motion 1: Average/traditional service motion.
Service Motion 2: Routine begins with ball bouncing similar to what Novak Djokovic does.
Right hand or left handed:
Whichever suits you best. Right handers are more common in pro tennis, but lefties have their own advantage with contrasting spins.
Forehand Motions:
Forehand Motion 1: Whippy follow through over the head, similar to Rafael Nadal.
Forehand Motion 2: Large looping backswing with deep knee bend.
Forehand Motion 3: Features a western grip with a slightly less looping backswing when compared to Motion 2.
Forehand Motion 4: Traditional forehand with strong follow through over the shoulder. Feet leave ground on impact.
Single or two-handed backhand:
Unlike Top Spin 1, TS4 does not have any obvious drawbacks due to glitches when using a two-handed backhand. It's simply a matter of preference. In real life, there are advantages and disadvantages to both styles
(reach vs. control).
Two-Handed Backhand Motions:
Backhand
Motion 1: Similar to Rafael Nadal's motion.
Backhand Motion 2: Rapid follow through where the player's back foot leaves the ground ("kick") on impact.
Backhand Motion 3: Straight back and level swing motion with the follow-through directed over the shoulder.
One-Handed Backhand Motions:
Backhand Motion 1: Swing motion is low to high.
Backhand Motion 2: Back swing motion is high to low before follow through concluding with a wrist flick at the end. Somewhat similar
to Federer's motion.
Service Return Rituals:
Return Ritual 1: Traditional stance where player twirls racquet in hands before returning serve.
Return Ritual 2: Similar
to Rafael Nada's pre-return stance (which is wider than average).
Return Ritual 3: Player rocks back and forth prior to returning serve.
Voice Frequency:
Quite simply (in my opinion):
Always On = very annoying
Effort Only = good
Never = silence is golden
Note
- You may be investing between around 15-25 hours in offline career mode (depending on your objectives). You will undoubtedly grow tired of your character's grunts after a short period of time if you choose "always on."
If you are looking
for a pure offensive baseliner or a top-notch serve and volleyer, here are
a few suggested formulas to try. If you have a custom player setup you
would like to share with others, please
submit it along with your gamertag so that appropriate credit will be given!
Play Style |
# of Times Level-Upped |
Recommended Coach(es) |
Comments: |
S&V: 11 |
Jennifer Egan |
Jennifer Egan becomes available after
having both eight Serve and Volley and eight Offensive
Baseline upgrades. Add a single Defensive Baseline upgrade
on your final level-up (20) to slightly boost your forehand
and backhand capabilities. |
|
S&V: 1 |
Sahy Rabari, Roman Neuwirth,
|
In order to have the choice of
selecting any of the coaches to the left, I would advise upgrading
in the following order as I know this is one way that they will
all appear: |
|
S&V:
1 |
Jon Samala, Lydia Jara, Jorge Berrero,
|
There are a few ways to get some
of these coaches, but I've found only one way (so far) to get all
of the coaches seen to the left with this listed setup. The
process is as as follows: |
|
S&V:
2 |
Matthew Grody, Roman Neuwirth, Ben Fillion, Makayla Brown, Masaki Moryia, Jan Zamecnik |
To have a choice of the listed coaches
to the left, follow the steps below with your upgrades: |
B - What the Pros Use: Clothing and Racquets
-
Section 1: Clothing
-
Section 2: Shoes
-
Section 3: Racquets
Due to the number of clothing items and equipment available in Top Spin 4, I have
intentionally skipped certain items that are not used by more notable pro players as well as the various colorways for the exact same item. With regard to the shoes listed below, the listed players have worn variations of these styles; maybe not the specific one found in the game. So, what I've listed may be as accurate as you can get considering the options available
in Top Spin 4.
Adidas Barricade Tee |
Marcos Baghdatis, Ernests Gulbis, Mikail Youzhny |
Adidas Barricade Polo |
Andy Murray |
Fila Esenza Sleeveless Tank |
James Blake |
Fila M. Hertage Jersey Crew |
Janko Tipsarevic wears the "Heritage Print Crew" style. |
K-Swiss Stripe Crew |
Mardy Fish, Gaiel Monfils, Sam Querrey |
- Fun Fact: Looking for hats sporting manufacturer's headwear? Go to your player's locker area and choose "Tennis Caps" under the top Hairstyle option box. Go down to the second box from the bottom and chose "All the Brands." In the bottom box labeled "Accessories," you will find all
of the Nike, Adidas, K-Swiss, Fila, etc. hats available to wear.
Shoes
Adidas Barricade VI |
Andy Murray |
Adidas CC Feather IV |
Paul-Henri Mathieu |
Babolat Andy Roddick Shoe |
The actual name for these shoes are the "Propulse 2" |
Fila Alfa II Syn Mesh |
Janko Tipsarevic |
Fila Blake Shoe |
*See Fun Fact Below* |
K-Swiss Jim Courier Shoes |
This shoe's actual name is the "Defier-miSOUL Tech" |
K-Swiss Shoes 1 |
Manufacturer calls them "Glaciator" |
K-Swiss Shoes 3 |
Manufacturer calls them "Stabilor" |
Nike Air Max Court Ballistic 1.3 |
Rafael Nadal and John Isner wear the Ballistic 3.3 |
Nike Air Zoom Vapor VI Tour |
Roger Federer wears the Vapor 8 Tour |
- Fun Fact: In 2010, James Blake had custom Fila shoes made for him, but after his performance failed to improve (and the fact that he didn't like the shoes), he returned to wearing Nike Breathe Cage IIs with tape covering the Swoosh and other branding logos found on the shoe.
Racquets:
Babolat AeroPro Drive |
Rafael Nadal, Jo-Wilfried Tsonga and Francesca Schiavone use the AeroPro Drive GT |
Babolat Pure Drive Roddick |
Andy Roddick uses the Pure Drive GT Roddick. Kim Clijsters and Li Na use the Pure Drive GT |
Babolat Pure Storm GT |
Fernando Gonzalez, Samantha Stosur. Pete Sampras now uses a variation of the Pure Storm GT |
Babolat Wozniacki Racquet |
This is supposed to be an AeroPro Drive. In 2011, Caroline switched to the Yonex V Core 100 S. |
Head Microgel Prestige MP |
Robin Soderling, Gileles Simon and Tommy Haas uses the Youtek Prestige. |
Head Youtek Speed Pro |
Novak Djokovic (Youtek IG Speed) |
Head Xtreme Pro |
Ivan Ljubicic, Mikhail Youzhny, Svetlana Kuznetsova & Victoria Azarenka use the Youtek IG Extreme Pro. |
Prince EXO3 Black |
John Isner, Vera Zvonareva |
Prince EXO3 Ignite 95 |
Bob and Mike Bryan use the EXO3 Ignite Team 95 |
Prince EXO3 Rebel 93 |
Gael Monfils uses the EXO3 Rebel 95 |
Yonex RQiS 1 Tour |
Maria Kirilenko plays with the RQiS 2 Tour |
Yonex RDiS 100 |
David Nalbandian |
Yonex RDS 300 |
Jie Zheng |
- Note: If you are unfamiliar with some of the terminology associated with the racquets found in Top Spin 4, here's a quick summary as well as an observation I made when looking over the frames available:
Career Mode Overview:
Similar to Top Spin 3, Top Spin 4 provides a narrow pathway to character development, however coaches have
returned this time around and are a significant part of the game. Top Spin 4 utilizes XP which can be accumulated through the monthly sparring opportunities, exhibition events, tournaments, and basically any use of your custom character in non-career mode matchplay (e.g. Xbox Live). Distribution of XP in TS4 comes from selecting one of three types of player style: Serve and Volley, Offensive Baseliner
and Defensive Baseliner. By carefully selecting certain coaches throughout your career, you
will find that many offer XP bonus rates for finishing matches and will boost certain attributes provided you complete their specified challenges. Also
important to note, you will receive 5 bonus points on Level-Up turns #4, 9, 14, & 19
to add to your forehand or
backhand.
Both
the silver and gold level coaches will provide you specific skills that will
dramatically improve your game. The highest level your player can attain is Level 20 - - which is a first time in the Top Spin franchise that a custom player can be on equal terms (with regard to level status) with professional players.
That said, custom players can only acquire two special skills while most
pro players have three, and custom players max out at 550 attribute points (with
bonuses) where nine pros have higher totals ranging between 555 and 566.
In addition to earning XP throughout your career, you will have numerous opportunities to unlock clothing packs by winning tournaments.
Unlike any of the previous Top Spin games, there is no money-system in Top Spin 4. If the clothing and equipment is available in your locker, it is yours to use as you wish.
There are also opportunities to unlock special options within Top Spin
4 such as the "Hyper Tie Break" and the ability to advance additional
custom players to Level 20 without leaving the Player Evolution screen.
For more skilled players, the earliest you can attain the #1 ranking
and "Legend" status is in Season 3. If you wish to simply reach Level 20, you
can do that in the second half of Season 2. Less than 10 hours of game time is required to max out each custom character,
however the notion of unlocking additional coaches and acquiring additional
achievement points and clothing for winning "Dream Matches" will likely
extend your career through Year 4 which is when you can achieve "The Greatest"
achievement (aka the "Secret Achievement").
Please
note that the following guide is subject to revisions as I go through career mode with multiple characters. New/better ways may be found, but what I have written so far is a decent way of making it through with your first character. I have included a several original strategy tips as well as some ways to score "cheap" points on your service and return
games. As expected, they were posted here FIRST! Furthermore, let me emphasize that the following
schedule is one of the best routes to take for completing career mode on the default "normal" difficulty setting. That being said, you may or
may not find this path easy - - but hopefully my tips and tricks will help you overcome any
challenges that await you! If you are bold
and choose the hard difficulty setting, I will be offering advice for that as well.
Difficulty
Modes Described:
Very
Easy: Quite simply,
don't waste your time playing on Very Easy. You will learn nothing about
the game at this difficulty level, and I can only assume it's there for children
around the age of six who want to give Top Spin 4 a try.
Easy:
A.I. is virtually non-responsive
and opponents deliver very weak serves throughout. Scrub players have zombie-like
behavior, and pro players do not play anywhere near the ability they should
truly represent. This mode should be used only for people who have coordination
problems or have difficulty getting used to the control scheme of the game.
Normal:
A.I. is generally non-responsive when playing in minor-tournaments during the
first few seasons. Scrub players pose no challenge, and pro players only
present a challenge during the semi-final and final rounds of Grand Slam tournaments.
The rise in difficulty from early round Grand Slam matches to the semifinal
rounds is easily noticeable. Also noteworthy, a pro player in the
final of a Masters Tournament plays a lot easier (and different in terms of
gameplay) than the same
pro player in a final (or semifinal) of a Grand Slam event. This is the
default difficulty mode, and is expected to be utilized by most gamers at least
the first time through (or through the first few seasons). This difficulty
level is recommended for all gamers playing Top Spin 4 for the first time, and
for at least the initial three seasons of their first campaign.
Hard:
Hard is a solid choice
for seasoned veterans of the Top Spin franchise. Scrubs are a little more
"aware" and track the ball a bit better, and pros play more like their
real life counterparts. "Intelligence" gets a little suspect in the
semifinal and final rounds of Grand Slams as opposing CPU pro players become
'too aware' at times, and often get boosts to their listed attributes (e.g.
Andy Roddick moves like he has a 70 speed rather than his listed 59). It
is also evident that CPU opponent's (pros in the semi-final and final rounds
of Grand Slams) have the ability to change direction more quickly than
they should, regardless of the court surface. "Hard" is recommended
for skilled veteran players of the Top Spin series, or, for those that are winning
their "Normal" matches much too easily (including the Grand Slam semifinal
and final rounds).
Very
Hard: Scrub players
are actually fun to play at this level. Pros pose a challenge at every
event. A very one-sided custom-player is recommended (i.e. high power
levels) if you play at this difficulty. CPU A.I. for pro players in the final
two rounds of Grand Slams is very suspect: I've determined through an
insane amount of play testing that at the Very Hard difficulty, that CPU Pro
players respond to button presses as opposed to calculated percentages in shot
selection and court coverage. In otherwords, if you press "RB"
to begin running to a side of the court, the CPU will detect the "RB"
being used and immediately try to wrong foot you. It's rather ridiculous
to see improbable shot making as a result of this. Furthermore, on surfaces
such as clay, pro players in the final two rounds of the French Open will have their
slides reduced dramatically to where they have nearly no traction loss at all
(quite contrary to your custom player who will still slide a fair amount). Additionally,
these pro-players will also exhibit "boosted stats" to an even more
extreme. Using the same case of Andy Roddick and his speed as mentioned
above, he will now be even faster than a 70 speed despite having a listed 59 rating. I've
also noticed that despite my custom players having more stamina than say, Novak
Djokovic, and the fact that I often have him doing a lot more running than I
- - my custom player will become exhausted well before he does. On more than a dozen occasions,
I've had pro players on "Very Hard" maintain one sliver of stamina
left and still manage to run the baseline for 10+ shots before finally losing
(or winning) the point. Your opponent's will often times get lucky (clipping
the net more often), and your timing for "perfect" and "good"
shots demands a bit more precise timing with your button presses. This
difficulty level is recommended for more advanced players.
Expert: Expert
difficulty is not one of the standard choices at the start of the game, but
can be unlocked by winning a Grand Slam event on "Very Hard." Much
like "Very Hard" during the semifinal and final rounds of Grand Slam
events, the CPU reacts to button presses rather than programmed "intelligence."
Additionally, the aforementioned statistical "boosts" continue
to benefit the A.I. professional players on Expert difficulty, and even
slightly moreso than "Very Hard." In order to succeed on Expert, you really need to know
your CPU opponent's tendencies and also have a capable player at your disposal.
This
difficulty level is recommended for only the most advanced players.
The Schedule: Your career will start off with you entering the pro tour as a Newcomer. From the "Play Screen," you will see a calendar of events with each month being divided into two sections: The first section is designed to improve your player through practice sessions or exhibitions. The second section is actual tournament play, and as you progress through the game, more advanced tournaments will become available. These events can be further defined as:
Career
Mode Tips:
- If
your primary goal is to reach Level 20 as quickly as possible, then I would
highly advise that you stay with coaches that offer 20% XP end-of-match bonuses
and possibly ramp up the difficulty to "hard." Several
silver-level coaches offer the 20% XP bonus too.
- By playing on hard, your rallies will often
be longer which will allow you to meet more shot making objectives in less time.
On "normal" difficulty, all coaching objectives can be
reasonably met in two tournaments. "Coach hopping" is fun and
unlocks a number of new skills worth trying out. The drawback is that
switching coaches often may delay your player's ability to reach Level 20 by
a month or two.
- At the end of each season, if your player has the highest number of victories in a given series of tournaments (i.e. U.S., Europe, Grass, Carpet, Clay, etc.), you will earn bonus XP. Knowing this, always monitor the series' standings after each tournament you participate in, and keep in mind how many tournaments you have left in the year. Proper tournament selection is critical if you want to maximize your custom player in the least amount of time. This is particularly crucial in the first season of your career, but not so much for subsequent seasons. If you see that you are tied with a CPU player for the lead in a certain series, but one win behind in another - - that latter series should be your priority until you at least match the leader. At seasons' end, even if you are tied for the lead with a CPU player, you will be awarded XP as if you were the title holder. For the second and third seasons, simply play the most presigious tournaments.
- It is important to read your email after each event because information regarding the exhibitions will be sent to you from time to time. Not only should you be attentive to the accumulation of XP, but you will need to steadily grow your fan-base as well. In order to unlock various tournaments, you must reach certain status levels in addition to being a popular player (as indicated by the number of fans you acquire). Simply put, don't discount the importance of your fans!
- Be sure to always check your status window on the right side of the "Play" menu screen. This will list your progress with regard to meeting the objectives necessary to advance to the next status level. Also, the "Event Info" box will detail important information regarding the XP payouts for winning.
-
If you wish to level-up your player as quickly as possible, you will have to
modify your style of play to meet your coachs' objectives. Do not blast
through tournaments hoping to win points in two or three shots, but instead
play methodically with specific goals and objectives in mind. In some
cases, you will need to stretch out points to achieve your assigned objectives.
Over time and through experience, you will figure out what is required
of you and what you need to do in order to achieve your goals.
-
Carefully review the coaching options that become available to you. In
the Career Path section of this guide, I outlined the coaches I selected throughout
my offline career mode, but perhaps they are not best suited for your style
of play. That said, coaches are of tremendous value in Top Spin 4, and
it pays to spend a little time reviewing your options.
Coaches:
Coaches are an instrumental part of your custom player's development as they are responsible for providing additional XP for your player through sparring and
tournament matches, offering skill bonuses that are obtained by completing specified objectives, and improvements to certain attributes of your player.
Coaches are classified into three levels: Bronze, Silver and Gold. The lower the level, the easier and less intensive the coach's objectives are. That said, most Gold-level coaches can have their objectives met in two tournaments provided you pay close attention to how you are adjusting your style
of play to meet those goals.
It is important to note that whatever skills your coach imparts onto you (e.g. Diesel Serve,
Shot Counter, etc.), they will also apply to your player when used online. This makes for fun experimentation when competing online against different styles of play.
The
charts below outline the coach's name, their skill bonuses, attribute bonuses
and the minimum requirement (in white) to make them appear as an option to choose
in Career Mode*.
Key:
Alex Bicham
<---Name |
*
Keep in mind that simply meeting
the listed minimum level-up requirements may not be enough for certain coaches to
appear as order of
selected upgrades is also a determining
factor.
Note:
Take note of when each class of coach appears below (e.g. Gold
begin at Level 15). If a Silver Coach requires you to level up Offensive
Baseline 13 times in order to appear, you must be sure to do so 13 out of your
first 14 upgrades because on your 15th level-up,
Silver Coaches will cease to appear as Gold will take over.
Gold
Coaches
Appear between levels
15-20
Ahmed
Meoki |
Aja
Golakov |
Alba
Loureiro |
Alex Bicham |
Andres
Quiroga |
Axel Mignolet |
Ben Fillion |
Carine Jiquelle |
Chedy Raissi |
Claire Roberts |
Damian Salazar |
David Gallo |
Dilan Cordero |
Drew Welch |
Elvir Christen |
Farah Lum |
Ian Moore |
Jack Landcraft |
Jan Chalupa |
Jan
Zajic |
Jan Zamecnik |
Jennifer
Egan |
Joe Samala |
Jorge
Barrero |
Julio Demorales |
Juraj Durech |
Liseth Aguilar |
Luka Novak |
Luka Skippetrov |
Lydia Jara |
Magnus Golgolja |
Magnus Karlson |
Makayla Brown |
Mario
Dipesa |
Martin Gobbi |
Martin Kozak |
Masaki Moriya |
Matthew Grody |
Mi Cha Seol |
Michael Kelly |
Paval Dlouhy |
Pei Jing Quah |
Peto Chesire |
Remi Ercolani |
Roman Neuwirth |
Sahy Rabari |
Snezlana Slavina |
Stephan
Schiemer |
Stephen
Babb |
Stevan Boskovic |
Steve Hyde |
Toby
Allen |
Tomas Madr |
Gold Coach Summary:
- Note: Updates to coaches (via DLC patch) have been made since these grids were completed, therefore some of the information above may no longer be accurate.
Silver Coaches
Appear
between levels 8-14
Abran Betancur |
Adam Biganovski |
Alonzo Di Maria |
Angelo Silva |
Danielle Alexander |
Esa Karhu |
Filip Cort |
Hicham Arami |
Hui Fang Zhou |
Ignacio Rossi |
Iliana Andersson |
Jindrich Holup |
Jodi Luong |
Julien Friedlander |
Karl Komorowski |
Kensuke Nagano |
Kiros Tan |
Kristijan Djapic |
Lenka Celkova |
Marcel Nef |
Matthias Wanlin |
Maurice Ortiz |
Nicole Echemendia |
Nwosu Omotoso |
Paval Ocavaj |
Radek Sevcik |
Raji Assaf |
Regina Francis |
Renata Bognarova |
Robert Franko |
Sebastian Belton |
Sotirios Eroglu |
Targutai Taskhia
|
Tomas Blaho |
Viraj Seth |
Vlado Fedotov |
William Milango |
|
Silver Coach Summary:
- Note: Updates to coaches (via DLC patch) have been made since these grids were completed, therefore some of the information above may no longer be accurate.
Bronze Coaches
Appear
between levels 2-7
Adele Gillet |
Dragan Markovic |
Flavia Marques |
Guillermo Valenzuela |
Hwa-Young Rha |
Jamel Ghezal |
Jose Oliveira |
Juan Pablo Ortega |
Karim Dior |
Liam Ellison |
Lubos Kresta |
Michal Todorov |
Milos Jerebek |
Nadia Garcia |
Oliver Gentner |
Patrick Streller |
Shannon Campbell |
Shelly Pittson |
Shinobu Fukumoto |
Zheng Wei |
|
Bronze Coach Summary:
- Note: Updates to coaches (via DLC patch) have been made since these grids were completed, therefore some of the information above may no longer be accurate.
Special Skills and Descriptions:
Skill Name |
Description |
Amazing First Volley |
Your first volley in a rally is more efficient |
Approach Shot Expert |
Your approach shots are harder to counter |
Brutal Volley |
Your power volleys are more efficient |
Crushing Passing Shot |
You hit more powerful shots when your opponent is at the net |
Diesel Hard Hitter |
You become more and more precise with your power shots during a rally |
Diesel Returner |
You perform more and more efficient return shots during service returns |
Diesel Server |
You perform more and more efficient serves during your service games |
Drop Shot Artist |
You gain the ability to execute more effective drop shots |
Fatality |
Your shot is more precise if you aim to the open court |
Focus Service |
You experience better serves when trailing in the game |
Highly Flammable |
You are on fire when you are on a 4-point or more winning streak during a set |
Inside Out Master |
You experience more powerful shots when you perform an inside out swing |
Instant Rocket |
You reach your maximum power sooner on power shots |
Longer, Better! |
You perform more and more reliable/precise shot making during long rallies |
Low Volley Specialist |
Your performance at hitting low volleys improves considerably |
Monster Defense |
You play more precise shots and and make less errors when you are trailing in a game |
Passing Shot Sniper |
You play more precise shots when your opponent is at the net |
Poisoned Slices |
You make it more difficult for your opponent to hit effcient shots off your low slices |
Reach Swings Expert |
You play more efficient shots when on the run and stretching to hit the ball |
Return Service Counter |
You use the power of your opponent's serve to perform a counter shot by returning it with a good/perfectly-timed flat controlled shot (i.e. tap "A") |
Semi-Volley King |
You experience better shot making when hitting a ball that bounces right at your feet |
Serve Stick Berserker |
You gain increased precision when using the advanced service motion (i.e. right analog stick) |
Shot Counter |
You use the power of your opponent's shot to perform a counter by returning it with a good/perfectly-timed flat controlled shot (i.e. tap "A") |
Slice Invasion |
You will experience more efficient slices the more you use them during a rally, resulting in them being more difficult to return effectively by your opponent |
Smell of Blood |
You play more efficient shots when you are facing game point |
Spectacular Volleys |
You expand your arsenal of volleys to perform spectacular shots |
Spin Serve Master |
You gain the ability to hit devastating spin serves |
Top Spin Invasion |
You find that the more you use top spin during a rally, the more efficient that shot will become |
Volley Shot Artist |
Your normal, control and drop shot volleys are more efficient |
Wrong Foot Expert |
You play more precise shots when you wrong foot your opponent (i.e. hit behind them as they are running to one side) |
Schedule
and Career Path:
Again,
the outline described below is one of the more efficient paths through career
mode on the "normal" difficulty setting, and with the plan of creating
a quality all-court player. I always recommend to new gamers that developing
an all-court player is the way to go for a first-time creation. Doing
so allows the player to not only learn to focus on balance throughout the course
of a season with regard to player evolution, but it also makes it easier to
identify which attributes are more important (per their individual game style)
in the latter part of career mode, which allows for better improvement in the
design of subsequent custom characters.
**
Please note that the details found within this suggested career path assumes
that XP were not acquired outside of Career Mode. **
**
I highly recommend you master the "advanced serve" (formerly known
as the "risk serve") before you start as nearly all of the tips and
tactics described below assume that it will be used unless otherwise noted.**
**
You may wish to deviate from
the course outlined below, though, if you do choose to follow it exactly, you
should experience almost everything the same as it is written. Good luck!
**
January, Season
1 |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
January Pt. 1 |
Spar |
If you are new to the game, I would recommend playing against a baseline control/baseline defensive player. |
Pro Insight: Pay close attention to what challenge your coach offers you at the start of the second game of your sparring match. Many times, he or she will offer a bonus of 50XP if you accomplish a task during that second service game. |
January Pt. 2 |
Tournament |
Enter the Houston Open tournament which is played on clay. The slower surface should make it easier if you are new to the game. This match consists of 10 point tie-break. |
Pro Tactic: My first opponent was a player by the name of Dave Halse (Level 3). Serve up the center "T" with an
advanced serve using the right analog stick. Dave will almost always return the ball right back to you which you can easily hit to the
open court for a winner. |
|
Tournament Rd. 2 |
|
Pro Tactic: My second round opponent was Yue Lin Ding. Serve up the center "T" with an
advanced serve using the right analog stick. Look for his return to land either mid-court or the line furthest from you. If he does go for the line shot,
he'll leave the entire cross-court shot for you wide open. |
|
Tournament Rd. 3 |
|
Pro Tactic: My third round opponent was Carlos Cuello (Level 5). Try to keep him pinned to one side of the court and look for a shot that he puts around mid-court. Take that ball and hit with power to the open court (i.e. the sideline nearest you). |
Additional Notes |
At the conclusion of this match, you will have obtained approximately 493 XP and 5,700 fans. Exit the match and proceed to your player evolution screen. |
February: |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
February Pt. 1 |
Check Mail |
You now have samples of clothing from Elyan Design in your locker room. |
|
February Pt. 1 |
Spar |
Spar against an opponent with a play style of your choice. If you choose an "All Arounder," you may play Yu Lin Ding, a Lvl 4 opponent at the Atlanta courts. |
Pro Tactic: If you play Ding, serve down the line. From the deuce court, he will hit a neutral reply pretty much right back to you. From the ad-court, he will return down the line. As with all sparring matches, you will be given a
challenge in the second service game (your first return game). This challenge is to not make any unforced errors. Simply win the game using control shots. If you do this, and win the match while trying to work on your overall coaching objectives too, you will get something like the following: |
February Pt. 1 |
Evolve Your Player |
At this early stage in the game, make it your goal to get all of your attribute ratings out of the 30s. I chose Serve and Volley here in order to boost my reflexes, speed, and volley - - all of which are low. Here, a new coach becomes available: Hwa-Young Rha. Decline the offer to sign him. |
|
February Pt. 2 |
Tournament |
Your opponents may look like this for the event: |
Pro Tactic - If you hit to the deuce court against Willows, he may go crosscourt on you. Be on the lookout for this. |
Additional Notes |
If all goes well, you will have met all of your coach's objectives, unlocked new skills and bonus attributes, and achieved the baseline XP bonus. |
March: |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
March Pt. 1 |
Spar |
Spar against an opponent with a play style of your choice. |
Pro Insight: If you want to keep your opponents somewhat predictable, go with a baseline controller or baseline attacker. If you choose baseline attacker, you may play Jorge Lucera (level 6). He moves poorly to corners, especially to the backhand side. When he serves, you can either hit outright winners with down the line returns, or
at least set yourself up for a winner of his next shot. |
March Pt. 2 |
None |
There are no available tournaments in March since they are both locked Masters events. |
Pro Tactic - If you hit to the deuce court against Willows, he may go cross court on you. Be on the lookout for this. |
Additional Notes |
Not
much goes in the month of March. Advance to April
after your sparring match. |
April: |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
April Pt. 1 |
Spar |
Spar against an opponent with a play style of your choice. |
Pro Insight: If you want to start looking at different play styles, try playing a serve and volleyer. In this case, you may play Scott Lagrasta, a level 7 player. He's fairly passive during the first two service games, but in the third, he will serve and volley for the first few points before staying back at the baseline. To beat him, always
return his serve up the line. |
April Pt. 1 |
Player Evolution |
Your updated status will unlock Silver Coaches! Both Sebastian Belton and Radek Sevcik are the first to be available. Resist the urge to jump ship from your current coach and stay with him until the conclusion of the next tournament. This way, you should be able to meet all of his objectives and still reap the 20% XP bonus during the next tourney. |
Pro Insight: It is advised that you work on any attributes you have still remaining in the 30 range. This will likely require you to choose the offensive or defensive baseline options. |
April Pt. 2 |
Tournament |
Your opponents may look like this for the event: |
Pro Strategy: Migakis hits his shots to the corners and open court more so than previous opponents up to this point in the game. He also has a bit more power. Look for him to go down the line not reposition himself to the center of the baseline. When he does this, hit your shot cross court for what should be a winner. You can also look for his cross court shot and not reposition, in which case you should hit your return down the line. It's almost as if he freezes to watch his shot go over the net (?). |
April Pt. 2 |
Check Mail |
You will have new clothing from Qualies and an invitation by the Top Spin Academy trainer to participate. |
|
April Pt. 2 |
Player Evolution |
|
Pro Insight: I went with increasing my defensive skills. The other appealing option would be serve and volley. If you opt for the latter, you should note that in the near future, your speed level should begin receiving attention. |
Additional Notes |
You
should now be halfway towards your Season 1 goal of
winning four minors and participating in two majors. |
May: |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
May Pt. 1 |
Check Mail |
You will have new clothing from Qualies and an invitation by the Top Spin Academy trainer to participate in an upcoming Special Event. |
|
May Pt. 1 |
Special Events |
Go to the Special Events and choose the Top Spin Academy challenge (the invitation from Nick Reilly was in your email). This is an easy way to get 200 XP bonus allowing you to level up once again. |
|
May Pt. 1 |
Player Evolution |
|
Pro Insight: If you went with defensive baseliner for your last level-up, then I'd suggest going with serve and volley now. If you chose serve and volley last time, then I'd recommend going with defensive now. You won't want your volley attribute lagging too far behind (even if you don't think you'll ever use it......you never know when you might need it!) |
May Pt. 1 |
New Coach |
I would recommend hiring a new coach before your next event. I chose Sebastian Belton who adds 10 points to both power and serve. |
|
May Pt. 2 |
Tournament |
Your opponents may look like this for the event: |
Pro Insight: The Munich Championships should be a walkover for you considering your current level is substantially higher than your opponents. This makes for the ideal opportunity for you to work on achieving your new coach's objectives. Don't focus on burning through this tournament with the shortest number of strokes possible, but instead work on extending points (if necessary) or intentionally tanking points to extend your service games if needed. If you chose Sebastian Belton when I did, he has a rather difficult challenge of hitting 5 aces. On your service game(s), just keep trying to put your serves up the center line. If you go up to 30-0, you may want to let your A.I. opponent win a few points to keep it tied, and then try for the aces again. If you are at game point and still haven't hit your five aces, let your opponent win a point to go to deuce and try for the aces again. Now, if you are still trying to get the hang of Top Spin 4, this tactic might be a little too risky. Just work within your own abilities and those five aces will eventually come. |
Additional Notes |
- After completing the tournament, the Alleyway Pack 1 will be unlocked.
|
June: |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
June Pt. 1 |
Check Mail |
You will have a message from Neil Reilly inviting you to the Top Spin Academy to play against a promising student (Walt Williams). You reward for beating him is 175 XP. You will also have additional offers for bonus XP or new fans as well. |
Top Spin 4 Top Spin 4 Top Spin 4
|
June Pt. 1 |
Special Events |
The format of this special event is a bit different than what you may be used to in that you can only score points when you are serving to begin the point. It is called Serve and Score. If you lose a point on your serve, nothing will happen other than you will turn the serve over to your opponent who will try to add points to his total. The first person to get six points wins. |
Top Spin 4 Top Spin 4 Top Spin 4 |
June Pt. 2 |
Tournament |
I chose the Massachusetts Open because it was a part of the U.S. Open Series. |
Pro Tactics: |
June Pt. 2 |
Player Evolution |
I chose to boost my offensive baseline prowess here. At this point in the game, I am looking at: 4: Serve & volley |
Top Spin 4 Top Spin 4 Top Spin 4 |
Additional Notes |
- The Elyan Design Pack 2 is now unlocked and available.
|
July: |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
July Pt. 1 |
Check Mail |
You will receive a message from a mystery challenger. 150 XP is on the line if you beat him. You will also receive another message from Isiah Erving inviting you to an event along with others that would inspire youngsters. Ignore him pulling on your heart strings and go for the mystery challenger and 150 XP reward. |
Top Spin 4 Top Spin 4 Top Spin 4
|
July Pt. 1 |
Special Events |
Go to the Special Events and choose the Mystery Challenge |
Pro Insight: Your mystery challenger is some no-name player called Mehdi Bougelbere in Dakar. Beat him by serving wide from the deuce side. He'll return your serve down the line to which you can rip cross court for a winner if you anticipate this and are in good position. He doesn't have the speed (or the desire) to chase after your cross court shots. You should gain enough XP to upgrade your player once again. Top Spin 4 Top Spin 4 |
July Pt. 1 |
Player Evolution |
Coach Mathias Wanlin becomes available. He has demanding objectives, but offers a very appealing 20% XP bonus rate. Select this coach. |
|
July Pt. 2 |
Tournament
|
Your opponents may look like this for the event: |
Pro Tactics: |
Additional Notes |
-
At the conclusion of this tournament, you may have been able to unlock some bonus attributes, or at least be very close to doing so. |
August: |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
August Pt. 1 |
Player Evolution |
Here, I would suggest boosting your offensive baseline capabilities. You ideally should have everything in the 40s or higher around this time in your first career year. |
Pro Insight: At this point, you really should begin analyzing your options in the special events as well as which tournaments you will be entering for the remainder of the year. On your main career page, you will note that the various series standings display intermittently. While you can't lead in every series (e.g. clay, grass, hard, U.S., Europe, etc.), you will win end-of-year bonuses for those that you do finish on top of. It is important to note that if you finish tied with another player, you will still be considered as the series leader. Pro Tip: If you find yourself making a decision on which tournament to enter in a given month, check where you place on the related series leaderboard. If you are tied with another player at 3/9, but see another series where you are 2/9 to a competitor's 3/9, you should absolutely enter the latter event. T |
August Pt. 1 |
Special Events |
Easy points! |
pin 4 Top Spin 4 |
August Pt. 2 |
Tournament
|
Assuming you've followed my path up to this point in the game, you should be tied at 3/9 with another player in the Hard Court Series, but a win behind in the Europe Series. You need to catch up in the Europe Series and can do that by winning the tournament in Estoril. Your opponents may look like this for the event: |
Pro Tactic: If you play Jose Minana, use deep top spin (pushing up on left analog stick and 'power B') to force him into hitting neutral returns.
|
Additional Notes |
-
Hopefully you will have met all of your coach's objectives by now. |
September: |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
September Pt. 1 |
Special Event |
XP from sparring is not enough to evolve your player unless you've been playing online any. It's also about time to start increasing your custom player's fan base. Here, I chose to do the ad campaign to give the Top Spin League a "younger image." I received 720 new fans out of a possible 750. My fan base is approximately 52,000 at this point. |
|
September Pt. 1 |
New Coach |
Assuming you've had the same successes I've had up to this point in the game, you met all of your previous coach's objectives, and it's time to seek out a new one. Here, I chose Coach Kirostan. He provides the Diesel Hard Hitter skill, and his objectives should be met within two tournaments. |
|
September Pt. 2 |
Tournament
|
This
is one of those decision points in the game that requires
careful planning. In the Grass Series, I hold a one
win lead over second place (3/9 to 2/9). However, in the
Europe Series, I am tied at 3/9 with another player. Because
of this, I chose the Hamburg Open to compete in so that
I can take sole possession of first place. |
|
Additional Notes |
-
I achieved my baseline XP bonus off of Migakis in the second
round. |
October: |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
October Pt. 1 |
Player Evolution |
I
chose the defensive player option so that I could boost
my speed and stamina. |
|
October Pt. 1 |
Check Mail |
Worth noting is the invitation received from Stefan Jantschke who is a physical trainer. |
Top Spin 4 Top Spin 4 |
October Pt. 1 |
Special Event |
250XP at the click of a button. Not bad. |
|
October Pt. 1 |
Tournament
|
Here
is yet another instance where you may need to make
a decision. In my case, I was tied at 3/9 in the Clay
Series, but was a win behind in the U.S. Series. Looking
ahead to November, I can see that there is one major event
and no minor event. With that in mind, I went ahead
and entered the California Cup to bring myself even with
the series leader in the U.S. Series. |
|
Additional Notes |
Pro
Insight:
I was able to meet all of my coach's objectives during the
second round of the California Cup by intentionally extending
some rallies (and intentionally losing some points so that
games lasted longer). You may want to do the same
here. |
November: |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
November Pt. 1 |
Player Evolution |
I chose serve and volley as my next player upgrade. As soon as this was finalized, Gold Coaches became available. |
|
November Pt. 1 |
New Coach |
I chose Damian Salazar as my new coach who offers a tremendous upgrade for the serve attribute.
|
Top Spin 4 Top Spin 4 |
November Pt. 1 |
Check Mail |
You should receive an email from Jan Benes (videogame producer) which is hilarious in the sense that it is 2K Czech taking a dig at Sega and their Virtua Tennis series. |
|
November Pt. 1 |
Special Event |
Choosing this special event will
get you playing your first career doubles match! Succeeding
at this challenge will get you 250 XP and up to 2,000 fans. In
my particular match, I partnered with Scott Lagrasta against the
team of Jiminez and Nystrom. |
Pro Tactic: If your volley skills are not very desirable, I would suggest you use "X" to volley during this match. It is a control shot, and can be directed fairly effectively. If you are at the net, always angle your volley so that it lands between the net man and his teammate at the baseline. |
November Pt. 1 |
Tournament
|
The
tournament at Amsterdam is a major event. Winning
this tournament will enable you to achieve the status of
"Young Gun" and give you another achievement.
|
Pro Tactic: Migakis serves and volleys at times at Amsterdam. Force him to volley from one side of the court which will cause him to stumble a bit. Then hit your next shot (off his volley) to the open court. |
Additional Notes |
-
Going into the Amsterdam event, you should be at level 15. |
December: |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
December Pt. 1 |
Special Events |
Here you will play a super tiebreaker against Dejan Vukojevic who is a level 17 player and by far the most advanced that you have faced thus far in Career Mode. Winning this match will net you 190 XP. |
Pro
Tactic: Vukojevic is not all that special of a player despite
his higher rating. Simply hit side to side often so
that he eventually loses his footing and stalls around the
middle of the baseline. |
December Pt. 2 |
Tournament |
In my case, I found that I was one win behind in the Carpet Series and tied in the Grass Series. Whichever event I participated (and won) in, I would be a lock for finishing the respective series at #1. That said, I took my chances that I would hold my tied/lead in the Grass Series and entered the Chile Open so that I could win on carpet and hopefully be the leader at both when Season 1 concludes. If
you are in a similar situation and choose the path I did, your Chile
Open opponents may look like this: |
Pro Insight: At this point, you
should be far more evolved than your opponents, and able
to intentionally "tank" a few points to stretch
out the overall match. I did so against Youssouf Zairi
when enabled me to obtain enough XP to level up whenever
I wanted to do so. |
December Pt. 2 |
Player Evolution |
Evolve your player. |
Pro Insight: if
you followed my progress exactly thus far and come to this
point, you will notice that the serve & volley and offensive
baseliner point bonuses differ very slightly. The only difference
is that one offers a +2 for volley and +1 for power, while
the other has a +2 for power and +1 for volley. Everything
else remains the same. |
Additional Notes |
-
3Style Pack 2 becomes available
|
January (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
January Pt. 1 |
Special Events |
Get a quick 320 XP by selecting this special event! |
|
January Pt. 1 |
New Coach |
Assuming you met all of your existing coach's objectives by the conclusion of last season, it's time to find a new and better one. At this stage in my career, I chose Matthew Grody who offers nice attribute bonuses to volley, power, and forehand. |
|
January Pt. 2 |
Tournament |
The Australian
Open is still locked, so defend your Season 1 title in Houston.
Your opponents may look something like this: |
Pro Tactic: If you are still following the procedure I've outlined thus far, and selected Matthew Grody as your new coach, you'll have to start playing some points at the net. There is no better person to chip & charge against than Youssouf Zairi. When it's your turn to receive his serve, move your player straight up towards the net from the default position, and as far as you can go (i.e. where the game actually prevents you from getting any closer). When Zairi serves, slice the ball and use the "RB Button" modifier to sprint up towards the net. Zairi's grounstrokes are not that powerful which should enable you to hit volley winners almost every time. The best place to slice your service return is down the line, and charge towards the middle to cut off any attempt at a passing shot. A video example of this can be found in my "Cheats Section." |
Additional Notes |
- Elyan Design Pack 3 becomes available.
|
February (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
February Pt. 1 |
Spar |
It's been a while since you've last sparred and you need some additional XP in order to level up. The 50 XP bonus in the second game is easy to achieve, as it requires you to hit three winners before the end of your service game. |
Pro Insight: Remember that any sort of match play will boost your XP and help you achieve the objectives outlined by your coach. In this particular match (possibly against Ricardo Bornonat), you can rack up around 300 XP in total. |
February Pt. 1 |
Player Evolution |
I chose offensive baseline at this point, still trying to maintain a balance until I can get all of my attribute scores above 50. |
|
February Pt. 2 |
Tournament |
Your
opponents may look something like this: |
Pro Tactic: |
Additional Notes |
- 3 Style Pack 3 becomes available.
|
March (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
March Pt. 1 |
Spar |
Keep looking for those XP! Here, you can obtain 250 XP. The bonus here is to score a winning drop shot during your return game. |
Pro Tactic:
The 50 XP bonus challenge may be difficult for
some gamers. If you are having trouble, try to get
your opponent deep to one corner of the court (preferably
the farthest one from you) and anticipate his next shot
while you approach the net. Try to get right around
the service line area to execute your drop shot which should
be short and to the opposite side of where your
opponent is at. To make your drop shot more effective,
pull back on the left analog stick a bit just before you
release (or tap) the 'X' button. |
March Pt. 2 |
Tournament |
I chose
the BNP Paribas Open. I also wanted to improve my standings
in the U.S. Series. |
Pro Insight: This
will be the first time you play real-life tour pros. That
said, they are really watered down and often times do not
get their serves out of the 70-80mph range. |
March Pt. 2 |
Player Evolution |
I chose serve and volley here. At this point, speed remains my only concern, and something I will need to focus on during my next opportunity. |
|
March Pt. 2 |
New Coach |
Hopefully by now you will have met all of your objectives with your current coach, and you may wish to change. I went back to Damian Salazar for the tiem being. You may prefer another coach that better suits your style of play. |
|
Additional Notes |
-
You should attain Level 18 by now. |
April (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
April Pt. 1 |
Special
Event |
Choose
the Continental Test that rewards up to 300 XP. |
Pro Tactic:
|
April Pt. 2 |
Tournament |
I chose
the Sony Ericsson (Miami) tournament due to it being more prestigious in 'real life.'
I also wanted to improve my standings in the U.S. Series. |
Pro Tactics: |
Additional Notes |
- At the beginning of April, you should be a Level 18 player with all attributes scored 50 or higher with exception to maybe two. In my case, my two weakest attributes were speed and reflexes. - At
the conclusion of the Sony Ericsson, you should have met all of
your coach's objectives if you hadn't done so in the previous tournament. |
May (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
May Pt. 1 |
Special
Event |
Choose
the Continental Test # 2 in Cincinnati, OH. |
Pro Tactic:
|
May Pt. 2 |
Tournament |
Two more
Masters wins gets you access to the Grand Slams - - so choosing the
Madrid Masters is a no-brainer. |
Pro Tactics: |
May Pt. 2 |
Player Evolution |
Leveling
up your player becomes a bit more tricky at this point because higher
quality coaches are becoming available and they can supplement any
deficiencies that you see present, or, they can substantially boost
your existing strengths. Since speed is still a concern of
mine at this point, I chose the Defensive upgrade. |
|
May Pt. 2 |
New Coach |
Three
coaches look very appealing at this time: |
|
Additional Notes |
- Going
into May, you should already have enough fans (184,200+) to qualify
you for the Grand Slams, but you still need two more Masters wins. |
June (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
June Pt. 1 |
Special
Event |
"A
Guest Appearance in a TV Series." |
Pro Tactic:
|
June Pt. 2 |
Tournament |
Unfortunately,
this is the best tournament available for the month of June. You
should have no help needed whatsoever in rolling over your opponents.
|
|
Additional Notes |
|
July (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
July Pt. 1 |
Special
Event |
"Commercial
for Fragrance" |
Pro Tactic:
|
July Pt. 2 |
Tournament |
This
is a major tournament held on clay, and your only option for the
month of July. |
Pro Insight: |
Additional Notes |
|
August (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
August Pt. 1 |
Check Mail |
You will receive an email from Leslie Payton marked "Urgent." She invites you to a 2K Sports exhibition and that you were the #4 choice by fans. Kind of insulting don't you think? |
Pro Tactic: |
August Pt. 1 |
Special
Event |
"Streaming
Online Exhibition Match for 2K Sports" |
Pro Tactics: |
August Pt. 2 |
Tournament |
Again,
this is one of those times where you don't have many choices (or
any choices) other than an event like this. You will be way
over-powered compared to your opponents. |
Pro Insight: Use this tournament to finish up on any coaching objectives you have remaining, and modify your game play (game style) to meet those goals.. |
Additional Notes |
- If
you stuck with my outline plan so far, and done everything I've
done so far, you've just earned a big bonus from your coach. |
September (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
September Pt. 1 |
Special
Event |
You already
have more than enough fans so it won't hurt here to go for
a bit more XP and start looking at picking away at all of
the special events you haven't completed. |
Pro Tactic: |
September Pt. 2 |
Tournament |
I chose
this tournament in order to preserve my lead in the Euro Series
since there are none left for the remainder of the season. If you
choose the Hamburg tournament, you may face the following players: |
Pro Tactics: |
September Pt. 2 |
Player Evolution |
Well,
if you followed my outline thus far, and have had the same success,
you will have the opportunity to level up for the last time here. |
|
Additional Notes |
- Aside
from the "Completely Developed" Achievement, you will
also unlock the Aveberry Pack 3. |
October (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
October Pt. 1 |
Special
Event |
New XP
is irrelevant at this point, so go for new fans. This
particular special event offers 4,300 few fans. |
Pro Tactic:
|
October Pt. 2 |
Tournament |
It's
disappointing to see that Cincinnati is still a generic tournament
without the correct sponsorship such as the Indian Wells and Miami
events in this game. I know for a fact that the title sponsor
of the real life event is indeed interested in having proper representation
in Top Spin. |
Pro Tactics: |
Additional Notes |
- Winning
this event should upgrade your status to "Star,"
and get you corresponding Achievement
worth 30G. |
November (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
November Pt. 1 |
Special
Event |
Acquiring
new fans should be your top priority at this point. Either
of these events are going to get you between 2,500-3,000
fans. It's just a matter of whether or not you want
to spend the time playing a match or simply pressing a button
to be awarded. |
|
November Pt. 2 |
Tournament |
Either
of these venues are of equal status, and you can rack up quite a
few new fans should you win, as well as improve your ranking.
I chose the Shanghai event. |
Pro Tactic: |
November Pt. 2 |
Player Evolution |
Well,
if you followed my outline thus far and have had the same success,
you will have the opportunity to level up for the last time here. |
|
Additional Notes |
- You
will unlock the Alleyway Pack 3. |
December (2): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
December Pt. 1 |
Special
Event |
This
special event consists of a best of three set match (3 games
per set) with the third set being a super tie-break. |
Pro Tactic:
|
December Pt. 2 |
Tournament |
This
tournament is the finale of each season, and will be the biggest
challenge you've experienced thus far in the game. While pro-players'
serves still fall within the 70-95mph range, their groundstrokes
and shot selection noticeably ramp up in the semifinals and finals
here. |
Pro Tactics: |
Additional Notes |
- You
will have unlocked the "Hyper Tie Break" game play option
during the tournament. |
January (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
January Pt. 1 |
Special
Event |
With
your focus now on participating and succeeding in the
Grand Slams, you can pick and choose where you wish to spend
your time with the special events. I personally want
to complete all of those I've skipped over, and unlock the
remaining options. Feel free to choose whichever you
want going forward. |
|
January Pt. 2 |
Tournament |
This
is the first Grand Slam of the year and may test your custom character's
ability. Hopefully by now you have picked up on a good coach
to supplement your current attribute scores and provide you with
some useful skills. While your opponent's serves are unlikely
to exceed 103mph, their shot making becomes a bit more unpredictable,
particularly in the semifinals and finals. Your first few
rounds should be relatively easy walkovers. |
Pro Tactics: |
Additional Notes |
- You
will now be ranked #1 overall! |
February (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
February Pt. 1 |
Check Mail |
You'll
get an email mentioning that a Dream Match between you an
Jim Courier has been set up as a Special Event. Unfortunately,
you can't play the match until you win a second Grand Slam.
|
|
February Pt. 1 |
Special
Event |
Here
you will likely play Serena Williams in Toronto for 700XP and up
to 7,200 fans. The match will consist of one set of three
games. |
Pro Tactics: |
February Pt. 2 |
Tournament |
This tournament features five rounds
and consists of one set of three games. |
Pro Insight:
The first three matches of this event will be very easy. However
the difficulty will ramp up for the semifinals and considerably
for the finals. Take advantage of the chip and charge "cheat"
outlined in the Cheats section of this guide for the first two or
three rounds. Then be ready to battle in the semi's and final. |
Additional Notes |
Pro
Insight: At
the end of this month, you may want to stay with your current coach,
or try another before the next big tournament. |
March (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
March Pt. 1 |
Special
Event |
You
will likely play Ana Ivonovic which should be a blowout
win for you. 600 XP and up to 8,000 new fans are the
payoff for winning this match. |
|
March Pt. 2 |
Tournament |
You
have a choice here: 1) Play
the BNP Paribas Open and defend your points to stay ranked at #1. Your opponent's should all be easy walkovers regardless of which event you choose. Two scrubs will be your opponents in rounds 1 and 2, and then two real pro players for the semifinal and final. |
|
Additional Notes |
- The
Advantage Pack 2 should become available for winning the Rome Masters
event this month. |
April (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
April Pt. 1 |
Special
Event |
You
will receive an email announcing that it's the Top Spin
League's birthday and you are invited to the celebration.
The exhibition match will likely be against Wawrinka
using the percentage tennis scoring format. 420 XP and up
to 5,200 fans are at take here. |
|
April Pt. 2 |
Tournament |
Like
last month, you can choose to defend your points by selecting the
tournament you won last year (assuming you won) or try the other. |
|
Additional Notes |
- |
May (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
May Pt. 1 |
Special
Event |
280
XP, up to 3,500 new fans, and the opportunity to unlock
this venue makes this a Special Event worth selecting. |
Pro Tactics: |
May Pt. 2 |
Tournament |
It's
a no-brainer. Play in the Madrid Masters and get ready for
the French Open next month. Players are still serving in the 70-80mph range. |
|
Additional Notes |
Pro
Insight: If
you need to adjust your coaching, now is it the time to do it. Make
sure you are using a coach that you already met 4/4 goals with as
you head into the French Open. If you are in the middle of
meeting goals with a current coach, the first two rounds of the
upcoming French should help you meet any remaining objectives, but
make sure that you have them all met by the time the semifinals
begin! |
June (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
June Pt. 1 |
Special
Event |
For sake of completing all of the exhibition matches available in the "Special Event" menu, I chose this venue. Here you will play Rafael Nadal. This was likely meant to be played much earlier in the game because the payout (320 XP) at this stage in the game is not very rewarding, and Nadal is incredibly easy to beat. I won this particular match in under 65 seconds. The game format is "serve and score." |
|
June Pt. 2 |
Tournament |
I went
into this match with Toby Allen as my coach, wanting to test out
the "Fatality" skill. After all was said and
done, with my particular all-court player, I was pleased with that
choice since the "Diesel Return of Serve" helped out considerably. |
Pro Tactics: |
Additional Notes |
- Winning
the French Open will unlock "The Bowl" which is a Las
Vegas venue. |
July (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
July Pt. 1 |
Special
Event |
I'd recommend playing Lendl first as he's the easiest to defeat. |
Check out my tips on being Ivan in the Player Scouting Section under Legends. |
July Pt. 2 |
Tournament |
The level
of difficulty will increase a bit for this tournament, leaving you
with either Roger Federer or Rafael Nadal in the final. Both
can give you headaches if you don't have the right skill set for
your custom player. I had 'Fatality' and 'Diesel Return' for
my two skills - - and they proved to be very valuable. |
Pro Tactic:
|
Additional Notes |
-
After winning this event, the Dream Match featuring Boris Becker
will become available in the Special Events menu. |
August (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
August Pt. 1 |
Special
Event |
I'd
recommend playing Jim Courier here. With the advice
I posted in this Superguide, you shouldn't lose. |
Check out my tips on being Jim in the Player Scouting Section under Legends. |
August Pt. 2 |
Tournament |
Winning
your first round match will earn you the "For the Flag"
achievement worth 20G. This tournament features four rounds
and the final may introduce you to a ramped up player you haven't
had much experience playing against. |
Pro Tactics:
|
Additional Notes |
-
You will get the achievement, "For
the Flag" that's worth
20G for winning the first round match of the Tennis World Finals. |
September (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
September Pt. 1 |
Special
Event |
Boris Becker was my choice at this point in the game. With the tips I've outlined in this Superguide, you should have equal success in defeating him. |
Check out my tips on being Boris in the Player Scouting Section under Legends. |
September Pt. 2 |
Tournament |
This
will be the last difficult tournament of the season for you. My
opponents round by round looked like this: |
Pro Tactics:
|
Additional Notes |
- |
October (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
October Pt. 1 |
Check Mail |
You are now able to play Patrick Rafter. |
|
October Pt. 1 |
Sparring Match |
Seeing
that my Ultimate Objectives show me as having two more sparring
matches left to play (to meet the minimum requirement), I decided
here to get one of them out of the way. |
Pro Tactics: |
October Pt. 2 |
Tournament |
This
Masters Tournament will be a walkover for you and not take up too
much of your time. At this point in the season, events like
this should feel like an annoyance since the competition is pathetic.
Top players that can give you headaches in Grand Slams are
easily defeated in Masters events. |
|
Additional Notes |
-
Winning the Toronto event will unlock Qualies
Pack #3 |
November (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
November Pt. 1 |
Check Mail |
You should have received an email
stating that Bjorn Borg is available to play in a Dream Match. |
|
November Pt. 1 |
Special
Event or Spar |
In order
to meet your player's Ultimate Objectives to unlock the "Secret
Achievement," you'll need to meet certain requirements involving
the Special Events and the Sparring matches. If you haven't
played eight sparring matches by this point in your career,
you may want to consider getting that out of the way now or in the
near future. |
Check
out my tips on being Patrick in the Player Scouting
Section under Legends. |
November Pt. 2 |
Tournament |
This
is the best tournament of the month and is held in Paris. The
competition isn't all that great except for the finals, and your
opponent will only be at 3/4 strength compared to what you may experience
in a Grand Slam final. |
|
Additional Notes |
|
December (3): |
|||
Date |
Action |
Comments |
Pro Tips & Tactics |
December Pt. 1 |
Special
Event or Spar |
Like last month, you can choose to either spar against an opponent to address the Ultimate Objectives requirement, or play another Dream Match (which is also an Ulimate Objective item). If you choose the latter, Borg is the easiest to play of the available Dream Matches. |
Check out my tips on being Bjorn in the Player Scouting Section under Legends. |
December Pt. 2 |
Tournament |
This
is the last tournament of the year and will be challenging once
the semi finals begin. The lineup of my opponents looked like
this: |
|
Additional Notes |
- My
season recap looked like this: 14,500 ranking points, 872,238 fans
and no series titles such as clay, carpet, or hard. As a matter
of fact, I wasn't even close to winning any of those. |
- Season 4 feels repetitive, and annoyingly so with exception to the
remaining Dream Matches. Pete Sampras will be the final Dream Match unlocked.
- The majority of your "Ultimate
Objectives" will involve completing the remaining Special Events (Dream
Matches, Sponsor Challenges, Exhibitions, etc.).
- The fourth and final
clothing packs from manufacturers such as Qualies, Advantage and Alleyway are obtained
through their respective sponsor matches in the "Special Events" option.
- To unlock any remaining sponsor challenges, be sure to play in the
tournaments sponsored by that particular company (even if they are only
"minor events").
- Stay focused on what career
objectives are
needed to be accomplished so that you can unlock The Greatest
achievement
(50G) without wasting any time.
- One of the requirements to unlocking
The Greatest
achievement is to win eight Grand Slams. Assuming you won all four in Season 3, you should look
to duplicate the same goal in Season 4.
- You will also need to maintain the #1 tour
ranking for 12 consecutive months.
- To make Season 4 as interesting as possible, you may want to try
unlocking the skills of coaches you haven't used yet, but only do so when you
are not going to be involved in a Grand Slam event. Always defer back
to your favorite coach when entering one of the four majors! You may also
want to bump up the difficulty level as well. Hard is a solid choice,
Very Hard is even better if you have a capable custom player. Just
note that if you go with "Very Hard," the CPU does display some very
'suspect' gameplay at critical moments in the game. Check out my descriptions
of the difficulty
levels.
- Some of the
pro players you typically played during Season 4 may change up a bit. If
you are having some trouble defeating any of them, refer to the Player
Scouting Reports for help.
D
- Player
Scouting Reports
*Please
note that the following scouting reports mostly apply to the patterns and behaviors
these players exhibit during the third season, particularly during the Grand
Slams when they are at their most difficult to beat*
**
Many of the "scrub players" are detailed throughout the career outline
found above, and not below in the following charts.
"Scrubs"
Arsenio Formoso: |
- Try and get him to one side of
the court by hitting cross court. He'll likely hit
his reply in your vicinity. Hit one more shot to where
he's standing at the corner of the court to "plant"
him there. Take his next shot and go down the line.
So, it should go like this: cross court, cross court,
down the line. This works almost every time, particularly
when you have Formoso at the upper left side of the
court (ad-court). |
Dean Glover |
- Dean is a serve and volley player
who is fairly aggressive at level 19 (for a scrub player),
but can easily be beaten. |
Simon Turner |
- Simon has no forehand, power, or stamina. In the 1st set, Simon may try to serve and volley. Use the chip and charge cheat to discourage him from trying to attack the net off his serve. When in rallies, use control "B" to pin him to a corner of the court and when he stays put, down the line (to the open court) for a winner. |
Any Serve & Volleyer |
- In Seasons 1 and 2 (and
sometimes 3) where your fictional opponents hit their serves in
the 80-90mph range, use
the trick I've listed in
the Offline
Strategies section of this
Superguide. |
|
|
"Pros"
James Blake |
James is a relatively weak player and does not appear beyond the quarterfinal round of any Grand Slam through Season 4. You should have no difficulty defeating him. James' primary weaknesses are his volleys and reach swings. |
Nikolai Davydenko |
Nikolai is a fairly weak player as well and does not appear in many events through Season 4. He should pose no real challenge to you if you two meet in any tournament (most likely to be a Masters event if anything). |
Novak Djokovic |
World
Tennis Finals (final): |
- If you play Roger in the final, look
for him to serve down the line from the ad-court. |
|
Rafael Nadal |
Australian
Open (semifinal): French
Open (semifinal)/All
Star Tournament: |
Andy Roddick |
From the default serving positions
on both the ad and deuce courts, serve out wide and deep
into the serve box as possible. Take whatever return
he gives you and whack it to the open side. Many times,
you can get a quick one-two winner off of this tactic. |
Gilles Simon |
He's
a likely quarterfinalist in several Grand Slam tournaments.
If you
have a Diesel Return skill, try to perfect your timing with
a powered return ('A' button) so that it is "perfect."
Doing so will enable you to hit a clean winner down
the line almost every time! |
Bernard Tomic |
- Both
his serve and his service return are weak. |
"Legends" (Dream Matches)
Andre Agassi |
- Having a good degree of
stamina will be of considerable help to you when playing Andre.
As he did in real life during his career, TS4's Andre Agassi
will be moving you back and forth throughout the match, attempting
to wear you down. |
Boris Becker |
- Use powered 'A' or 'X' to return
his serve down the line. |
Bjorn Borg |
1st Set: |
Michael Chang |
- Michael's forehand is a mix of
flat and slice groundstrokes, though he hits a high percentage of
the slice variety. This makes it difficult to get a good clean return.
When he does this, you'll need to quickly move inside the
baseline to hit his slice while it's at the highest point of the
bounce (rather than letting it drop again). This will enable
you to hit it back with a little more power. |
Jim Courier |
- When serving to the deuce side,
anything to Courier's backhand will be hit down the line, and in
most cases, challenging to get back. Serve to his forehand
from the deuce side. |
- Ivan typically hits short balls
down the line with his forehand. |
|
- When serving from the ad-side,
serve to his forehand. He will make his return right back
to you in most cases. |
|
Pete Sampras |
- Always return Pete's serve down
the line in case he serves and volleys. Having the "Diesel
Return of Serve" skill helps quite a bit. Both control
and power returns work, but if you need to play it a little closer
to the line, then opt for controlled returns. - As with all players who hit slice,
move inside the baseline and try to hit his slice at the highest
point of the bounce. This will give you a bit of a cleaner
hit on the ball. |
E - Offline Strategies
- Assigning XP
- Hitting Approach Shots
- Returning
Serves
- Baseline Exchanges
- Chasing Down Lobs
- The Perfect
Cheat
Assigning XP
When I break open a new Top Spin game,
the first thing I do is create an all-around player. This allows me to
get a good feeling of the game with regard to which attributes should be later
enhanced (through subsequent character creations) and which ones aren't that
much of a factor. You may or may not agree with this line of thinking,
but for me, it gives me a better idea of what exactly I want to try with my
second or third custom player after working through the game with my first.
Here
are a few suggestions to keep in mind when you are playing through the game
for the first time:
The Approach
Cheat
If you are like me, after a while, playing
the CPU becomes increasingly boring during career mode. Particularly
during the second and third seasons when you are required to play no-name
players in less prestigious tournaments, or in the earlier rounds of Masters
and Grand Slam tournaments. To speed up some of those excruciatingly
dull matches, I came up with this tactic that ends points quickly. It
also helps expedite some of the coach's challenges you may come across too
(such as hitting winners, points at the net, etc.). Most of your shots will
be outright winners off the return while a small percentage will require
a follow-up volley.
Click
image above to launch short video.
Name |
Description |
Value |
Tennis Elbow |
You lost an online singles match without winning a game |
0G |
A Good Start |
(Top Spin Academy) You completed all the basic lessons |
10G |
King of the Court |
(King of the Court) You played King of the Court |
10G |
It's Alive! |
You've created a custom player for the first time |
10G |
Rise of the Ball Machines |
You've played 50 balls in a row in the Practice Ground |
10G |
Rookie |
(Career) You are now of rookie status |
10G |
Sorry |
You won a point off a let |
10G |
Warming Up |
(World Tour) You've won your first quick match |
10G |
White Board |
You're now working with a coach |
10G |
Metronome |
You won a rally of 8 strokes or more with only good and perfect timing |
15G |
New Talent |
(Career) You're now a New Talent |
15G |
Drop Shot Artist |
You scored 20 winners on a drop shot |
20G |
First Step of the Tournament |
(World Tour) You've won your first tourament match |
20G |
For the Flag |
(Career) You won a match in International Competition |
20G |
Inside-Out |
You scored 30 winners with an inside-out shot |
20G |
Love the Games to Love |
You won 25 games to love |
20G |
Tennis for Two |
You won a doubles match |
20G |
Tennis Teacher |
You won an online singles match without losing a game |
20G |
The Undisputed King |
(King of the Court) You won a King of the Court game without losing any sessions |
20G |
Young Gun |
(Career) You're now a Young Gun |
20G |
Completely Developed |
You've fully developed your character |
25G |
Real Tennis Format |
You won a singles match in 5 sets / 6 games / No Super Tie-Break |
25G |
Rising Star |
(Career) You're now a Rising Star |
25G |
Teacher's Pet |
(Top Spin Academy) You completed all the lessons of the Top Spin Academy |
25G |
Volley Master |
You scored 150 winners at the net |
25G |
Dream Match |
(Career) you won a Dream Match |
30G |
Gender Equality |
(World Tour) You played 20 matches or more in each version of the WT |
30G |
Golden Boy |
You've unlocked all the skills of a Gold Coach |
30G |
No Pain, No Gain |
(World Tour/Career) You've completed 20 special objectives in Sparring Partner Trainings |
30G |
Someone Else? |
You've beat the 25 licensed players |
30G |
Star |
You're now a Star |
30G |
Less Than 24 Hours |
(World Tour) You played a match less than 24 hours before the end of season when you were in Season top 100 |
35G |
Always Better the First Time |
(World Tour) You've won a Grand Slam |
40G |
Superstar |
(Career) You're now a Superstar |
40G |
You're Not Kidding Anymore |
(Word Tour) You've reached a grade of 15 |
40G |
Legend |
(Career) You're now a Legend but it's not finished yet... |
50G |
More Unlocks! |
You've unlocked 75% of the game |
50G |
The Greatest |
(Career) *Secret Achievement* You're now the Greatest player in tennis history |
50G |
True Top Spin Geek |
You've played 250 matches |
50G |
Secret Achievement: To unlock "The Greatest," you have to play through all the stages of Career Mode to complete your list of "Ultimate Objectives."
G - Xbox Live! Play
- Player (Exhibition) Matches
- 2K Tour
-
World
Tour
Player
Matches are a great place to get started with Top Spin 4 multiplayer over Xbox
Live. Here, you can choose to use either a pro-player or your own custom
player to compete with, male or female. In most cases, the opponents you
will find here are generally less competitive than those found in the
ranked Tour lobbies.
The 2K Tour consists of one-off matches that feature all of the in-game pros. Should you win with a particular pro player such as Novak Djokovic, your win will count towards the total for all gamers who used Novak Djokovic. In the upper right hand corner of your screen during the lobby view, you will be able to see who the most popular players are along with their win/score total. Since the day Top Spin 4 came out, Rafael Nadal, Roger Federer, and Andre Agassi have dominated the top three spots. This is justifiable considering that they are three of the top four players by total point value (see below):
Pro
Player Rankings
(by adding all attribute scores):
Rafael
Nadal: 566
Andre Agassi: 560
Pete Sampras: 560
Roger Federer: 560
Andy
Murray: 555
Boris Becker: 555
Nikolay Davydenko: 555
Novak Djokovic:
555
Serena Williams: 555
James Blake: 550
Jelena Jankovic: 550
Carolina
Wozniacki: 545
Patrick Rafter: 545
Ana Ivonovic: 540
Andy Roddick:
540
Jim Courier: 540
Michael Chang: 540
Stanislas Wawrinka: 540
Bjorn
Borg: 535
Gilles Simon: 535
Vera Zvonareva: 535
Dinara Safina: 525
Eugenie
Bouchard: 525
Ivan Lendl: 519
Bernard Tomic: 493
The World Tour is where the real competition is at. Here, you play in various tournaments in an effort to win each of the respective championship titles, and only custom-players can be used. Some tournaments only have a few rounds, while the Grand Slams have several. Depending on the traffic for Top Spin 4, you can sometimes have several events completed in an evening while other times you may have to try another day/time to continue with your progress in a given event. Each "season" consists of a specific number of days which is clearly indicated in the World Tour lobby menu. If you lose an event, you will have to wait until the next season to compete again.
H - Online
Strategies
-
Play
When You Are Ready
-
Recognize
Strengths & Weaknesses
-
Battling
the Power Game
- Battling
Slice
- Control
vs. Power
H2 - Playing Out Points
with Strategy
-
Serving
-
Returning
-
Baseline
Rallies
- Attacking
the Serve & Volley
-
Attacking
the Net
- Mix
it Up!
- A Few Final
Tips
When Serving
I've
played countless games of Top Spin online, and I stand firm in my belief
that the best TS gamers are those that can adapt on the fly. Not the guys
that play 1,500+ games online, or those that exploit cheats or reality flaws
better than anyone else - - - but those that can identify why the are losing
and change up their games in time to alter the outcome in their favor. Or,
worse case scenario for them: they lose the match, but realize why, and win
their next head-to-head with the same oppoennt. This
type of gamer is rare, and in all of my experience with the first three Top
Spin games, I've played less than 20 of
these player types, and one in particular that I had epic matches against in our only
two meetings online way back in the days of TS1.
My point is this: You will
find that the majority of the people you face online follow a specific pattern.
In order for you to be successful online, you need to quickly identify
your opponent's behavioral/gaming pattern and expose it. Nine times
out of 10, they won't be able to change during a game (and if they do,
it will likely only be temporary). Muscle memory is a hard thing to shake,
and most Top Spin gamers rely on instinct and automatic reaction resulting from
all their gaming experiences, rather than playing out points with strategic
thinking.
In addition to being able to pick out your opponent's tendencies
in certain situations, YOU need to be unpredictable. If you are
always on the run and hitting exclusively cross-court, your opponent might be
smart enough to notice. If you always try to wrong-foot your opponent,
they might figure that out too. Mix up your shots!
To conclude
this section, I will leave you with a recent experience I had with an online
gamer in TS4: Both he and I exchanged wins in sets one and two. We were
entering a third set tie-break and admittedly, I was playing pretty much the
same way in the first two sets. I was predictable to him, and he was predictable
to me. In the tie-break though, I "switched gears" and began
hitting my return of serves cross-court (knowing that he'd dash towards the
wrong sideline since that's where I had been placing it all game long). I
also begain hitting to the open court moreso than behind him. I completely
rattled the guy because he became so comfortable with the way I *WAS* playing,
that he simply didn't know how to respond to the new strategy I was employing
so late in the match. I ended up clobbering him in the tie-break.
That
said, I obviously made it more difficult for myself by not changing up early
on, but I felt the match was in my favor despite the split sets (his set was
narrowly won). I was confident going into the tie-breaker that I had his
number, and that he wouldn't know what to do if I played completely different.
If you are to take anything away from this, it is to be unpredictable
in your game play so that no one becomes too comfortable with your shot making,
particularly during extended matches where you may become more transparent.
A
Few Final Tips
I - Cheesy Online Gameplay: Beware!
-
Drop Shotting
- Wide-Angled Serving
- Short Slicing
-
Hacked
Accounts
Drop
Shotting:
Back
in the early days of the original Top Spin, there was a flaw in the game that
was exploited by most of the top 100 players where you could execute a drop
shot that would clip the net cord and roll over for an almost guaranteed winner.
It was aptly named the "Death Drop Shot." This shot was
abused for many months following the release of Top Spin 1, and it wasn't until
a developer read some postings about it in a gaming forum did it eventually
get corrected. Today, that is but a distant memory, but there are still
a small percentage of gamers who rely on hitting an excessive number of drop
shots every match. If you find yourself playing someone like this, there
are a few things you can do:
1) Always be prepared. As soon as
you hear the distinctive sound of slice being made for the drop shot, press
'RB' and run to the net. Depending on the height and depth of the incoming
dropper, you have a few options:
A)
Power up your top spin shot ('B') and rip the ball to a very sharp angle by
pressing down and to whatever side the open court is with your analog stick.
B) Short slice the ball forcing your opponent
to come in after it.
C) Return the incoming
drop shot with a drop shot of your own!
2) Now, if your opponent
runs in behind his drop shot (which many don't do), return the drop shot with
a safe lob up the middle or slightly to one of the corners so that
it doesn't go wide.
Wide-Angled Serving:
The tactic of wide-angled serving
(i.e. lining up wide and hitting an angle that forces you off the court to retrieve
it) has been around since the days of Top Spin 2 where it was the single most
exploited service strategy online. Players could literally throw you so
far wide, that your progress would be impeded by the flower boxes sitting in
front of the retaining walls. In Top Spin 4, that over-exaggeration of
service angles is thankfully gone, however, there are quite a few gamers who
rely on high doses of power who like to force you out wide for your return,
and then take whatever return you provide and hit it to the open court for the
winner. Playing these types of people can be very frustrating, but there
are a few things you can do to better your chances of success:
1) Having
high reflexes, good levels at the forehand (if your opponent is a righty) or
backhand (if your opponent is a lefty) can be very effective in driving effective
returns from outside the doubles alleys. If you have the "Diesel Return of Serve" skill, all
the better!
2) If your opponent lines up wide, then you really have no choice
but to hit down the line as best you can. Control shots work best here
because you can get a bit closer to the line in doing so.
3) After your opponent
serves, if you observe him reacting by quickly covering the down the line shot,
mix up your returns with a tight controlled top spin shot cross court.
4)
If #2 or#3 don't work for you, then try hitting a deep slice CROSSCOURT to your
opponent. The pace you are taking off the ball in your return will allow
you to use the "RB" button to sprint back to a defensive location
on the court. That said, do not over commit to the open court because
your opponent could try to wrong-foot you! At the very least, this tactic
will allow you to get to your opponent's next shot to hopefully begin a neutral
rally.
Short
Slicing:
My
first exposure to this tactic was in Top Spin 3, and became very annoying because
it wasn't really effective for my opponent, yet he persisted in doing it. In
Top Spin 4, I've played a number of people in the 2K Tour using Nadal who'd
just short slice their forehand at a sharp angle to my backhand (Agassi's backhand
which is his weaker side). The purpose of short slicing is to force someone
towards "No Man's Land" on the court, and to neutralize any effective
shot or strength in shot making they may have. If you face this sort of
annoying and cheesy game play, there are a few things you can do:
1)
If you have the "Half Volley King" skill, just whack away at the ball
to the open court. Put an end to that sort of trashy gameplay your opponent
is trying to irritate you with. "Poison Slice" is another option
where you can short slice or deep slice their 'junk' right back to them.
2)
Slicing slice is often your best (and safest) option. Exercise patience
in doing this and wait for the first opportunity to get out of rallies that
turn into short slice battles.
3) If you are being repeatedly short sliced
to your weaker side, anticipate your opponent's shot and run around the ball
to hit with your stronger side.
4) If you are pinned to a shallow corner
similar to what I described above in the 2K Tour match, you can attempt one
of two things to get out of that sort of rally:
A)
Drop shot the ball down the line (but be careful if you are not very skilled
at pulling off such a difficult shot)
B) Mini-lob
down the center of the court. Be sure to do this with your stronger side
(i.e. FH or BH). The trick is to not let it bounce so high (or so close
to your opponent) that he can hit an overhead. This is a very difficult
to do.
C) NEVER go down the line unless you are
absolutely certain your opponent won't be able to reach it AND hit an effective
cross court winner. If you do attempt a down the line shot, use 'RB' and
retreat to the middle of your baseline.
Hacked Accounts:
Hacked accounts are something that
has plagued nearly every Top Spin title to date. I've experienced guys
who would lose to me, but yet still record wins, I'd see guys who induced lag
on my service games but not on their's, I've witnessed guys that "tweaked"
their players to perform at outrageous levels.............I've seen quite a
bit, and read quite a bit more from other gamers' personal experiences. It's
said but true that quite a few people feel the need to cheat in order to win.
Very early on with Top Spin 4, there were people that had custom players
above level 20 (the standard maximum level allowed).
Playing individuals
who cheat like this is frustrating, and essentially ruins the game for people
who follow the rules and terms of agreement for using Xbox Live. So, what
can you do to help prevent this?
- Report the individual through Xbox
Live by selecting their name under the recently played listing. There
you will see some options, one of which relates to violating the terms of service.
-
Contact the manufacturer directly. Be sure to give the cheater's gamertag,
date, time, match format (i.e. World Tour, Australian Open, Semifinal), and
a detailed description of the cheat/hack you observed.
- Report the individual
by name/gamertag on a public forum such as the manufacturer's message board
relating to the game (in this case, 2K Sports), popular sports gaming sites
like Operation Sports, or whatever league you may be participating in that has
a forum. Heck, if you have a video camera readily available, rat out the
cheater on You Tube showing video proof of your claim! People who cheat
like this should be ridiculed publicly.
Please don't take offense to this chapter title, as this section is not intended for the recreational gamer or true tennis enthusiast. This section is meant for those who don't have a clue how proper tennis should be played, stoop to low standards of gameplay with TS4, and yet are critical of others for how they play. Videos courtesy of TennisLegendonDVD.
The Lob, When to use:
Video Example 1 (Connors vs.
Haarhuis, 1991)
When NOT to use:
The Drop Shot, When to use:
Video Example 1 (Agassi vs
Kafelnikov, 95 Australian Open)
When NOT to use:
Slice Serve, When to use:
When Not to use:
The items mentioned above are part of the code that I, and other sim-gamers play by. There may be exceptions to a few of the listed items when dealing with cheesy gameplay, but in a straight-sim match, the above statements should hold true.
K - Xbox Live!/Top Spin 4 Server Updates, Patches, and
DLC
4/11/11 - Adjustments
made to Advanced Serve results and Drop Shot results.
4/18/11 - Patch
available to disable "hacked" custom players from being used
online.
5/9/11 - Numerous fixes to both online and offline play.
6/6/11
- Update coming soon. Patch affects balancing issues, certain skills,
fatigue issues, coaching bonuses and more. Check blog posting for details
Note
: 7/23/11
- Updates will no longer be tracked unless they are significant in nature.
L - FAQs
FAQ: Why
is it that attributes cannot be upgraded individually like previous Top Spins?
This
is a question best directed towards 2K Czech, though I can only speculate that
the "batch upgrading" for custom players in Top Spin 4 addresses the
issues that surrounded Top Spin 3 - specifically where many gamers were "stacking"
their players with extremely high levels of power, forehand and backhand, and
foregoing attributes like stamina, volley, and in some cases, return of serve
too. It created unrealistic and lopsided results during online competition.
In essence. the lack of need for stamina in TS3 made the online portion
of the game "broken." If you were an average gamer, you had
to do exactly what the unsporting gamers were doing in order to remain somewhat
competitive - - and I am fairly sure that's not how PAM Development intended
the game to turn out. While I wish there were more fine tuning options
available in Top Spin 4, I can't complain if it fixes the problems that
Top Spin 3 had.
FAQ: Is
it possible to create a character similar to Andre Agassi in terms of attribute
scoring?
The answer is yes and no.
With regard to attribute scores, you can come fairly close depending on
the coaching bonuses you acquire. However you
will not be able to attain the same number of skill sets nor will you be able
to achieve the same overall point value that the top pros have. Rafael
Nadal has a point total of 566. Andre Agassi's is 560. The maximum point
total for a custom player is 550. Most of the pro players also
have three distinct skill sets. The most that a custom player can have is two.
You can
find similar skills to what the pros have, but the attribute scores will be different
since both point bonuses and skill rewards are unique to each coach.
FAQ: What
is the highest rated forehand (or backhand) and how do you achieve it?
The
max forehand score I've been able to come up is 100 using all 20 level ups to
Defensive Baseline, adding all four 5-point bonuses to forehand, and adding
coach Drew Welch. Speed and stamina are phenomenal, but power, serve and
volley are pitiful. If you want to max out your backhand, simply
apply all the 5-point bonuses to your backhand.
FAQ: What
is the fastest speed rating a player can attain and how do you achieve it?
The
answer is 100, and it can be achieved by using all 20 level-ups with the Defensive
Baseline option, and choosing either Remi Ercolani or Sznezlana Slavina as your
coach. Both options leave you with low power, serve, and volley scores,
though Coach Ercolani will also max out your Stamina with 100 points in addition
to your Speed.
FAQ: What
is the best serve rating for a player and how do you achieve it?
The
answer is 102, and I've only been able to find one way to do it: Max
out the Serve and Volley Play style 17 times, and then add 3 Offensive Baselines.
Be sure to sign on Carine Jiquelle as
your coach. Her 15 point bonus for serve gets you to 102, and your volley
skill level will be 86. The drawback with this character type is
that your groundstrokes will be weak and your stamina will be rather low. If
you get caught in a rally with this set up, you are pretty much done for. Reflexes
are above average at 74, which should help you with decent return of serves.
**please note that at the
time of my reply to this particular question, the developer was rumored
to be making adjustments to certain attribute scores and coach bonuses. The
rating of 102 may or may not decrease to 100 at some point in time. If
the above advice no longer works, you can try combinations of 20 S&V styles
with Carinne Jiquelle, 18 S&V styles and two OB styles with Carinne Jiquelle,
or 19 S&V styles and one OB style with Carinne Jiquelle.
FAQ: What
is the best power rating for a player and how do you achieve it?
The
answer is 100. Upgrade your custom player using Offensive Baseliner 20
times, and choose David Gallo as your coach. Your forehand and backhand
will be decent and your serve will be great, however your volleys, speed and
reflexes are going to stink. If you come across a player like this, simply
keep the rally going a few times over the net until they burn out and hit an
unforced error. If you find that you are over powered, slice the ball
back deep each time until their stamina meter goes dark - then go for the winner.
The "Counter Shot" skill is helpful here if you are defending
against this type of player.
FAQ: What
determines how coaches appear?
The
building order of your player determines which coaches will appear and when. For
instance, if you start off with a defensive baseliner upgrade x2, Jamel Ghezal
will appear first. After two upgrades of offensive baseliner, Oliver Genter
will appear. Any combination of the three playing styles that you choose
throughout your career will affect which coaches appear and when they become
available. You can check out the section on Coaches
to see all of their minimum requirements (but not building order), or the Specialized
Player section that has a few sample building orders. If you are looking
for a specific silver-level coach that requires 13 serve and volley upgrades,
you will need to level-up that style 13 times BEFORE the gold coaches become
available.
FAQ: What
is the Secret Achievement (50G) and how do you get it?
The secret
achievement can be unlocked when you complete all of your player's objectives
and become "The Greatest." Typically, this occurs in Season
4. The required objectives will appear after you obtain the status of
"Legend." To check the status on your overall objectives, simply go to the Ultimate Objectives
window on the Career Mode Main Menu. There, you will see what you've accomplished
so far, and what you have yet to complete. Some of the items are: Play
Eight Sparring Matches, Win Eight Grand Slams, Hold the #1 Ranking for 12 Consecutive
Months, Play all Dream Matches, Play all of the Sponsor Challenges, etc.
FAQ: Why
Can't I Unlock the Advantage [or another] Sponsor Challenge?
To
unlock the sponsor challenges, you must play at the various tournaments in Career
Mode that
are sponsored by them. The "Advantage Sponsor Challenge" is
one often overlooked because the BNP Paribas (Indian Wells) event shares the
same month, and holds a much higher prestige value.
FAQ: Is
there any secret to getting your opponent to mis-hit service returns?
While
the reflex rating coupled with ground stroke ability and any skills that pertain
to return of serve do affect the effectiveness of the shot -- I think it also
affects the propensity to mis-hit the ball from time to time (based on
a number of variables from the incoming ball and your opponent's ability). That said, I strongly
believe that speedy top spin serves increase the likelihood of 'shanked' returns.
FAQ: Who
is the [best rated] pro player to use for the 2K Tour?
Rafael
Nadal is the best player in terms of rating score (566), however Andre Agassi,
Pete Sampras, and Roger Federer are close behind, each with 560 overall points.
Scores aside, it is best to find a player that compliments your playing
style. While Rafael Nadal is the most used player on the 2K Tour, he may
not necessarily be best for you. I have each player's score listed HERE.
FAQ: What
is the best way to improve my return of serve if I don't want to use a coach
that has the Diesel Return of Serve skill?
Quite
simply, improve your reflexes. This will make it easier for you to have "good"
or
"perfect" timing on your returns making them very effective. Couple better
reflexes with high groundstroke values and your player will have a potent weapon
at his or her disposal. Higher groundstroke values will result in your
shots being closer to the sidelines if your returns are attempted in that direction.
M - Top Spin 4 Game Review
**There
are more than enough reviews out in Cyberspace that go into all the
nuances of the game in great detail. Below is my high-level overview
and thoughts on the major categories worth noting. If you are
looking for more in-depth reviews, check out those at Gamespot or IGN.**
Graphics:
The graphics in Top Spin 4 are a minor improvement over what was seen in Top
Spin 3. Some of the newer court models provide fresh eye candy, though for the
most part, any improvements made are evolutionary rather than revolutionary.
The player animations remain fluid, though some animations are still stock
and have been seen in each of the previous iterations of the game. Signs
of player fatigue
such as flushed cheaks, sweat development, and accumulated dirt give the appearance
of long-drawn out battles over hours of time in a matter of a few minutes. That
said, I would still like to see the actual "deposits" of dirt on
the clothing. During the first service game it's not there, the second
game it is.
The crowd is much improved, though it is still easy to spot
clones. As I stated in my Top Spin 3 review, it would be nice to see more realistic reactions
from the spectators; perhaps have some people stand up and cheer after a particularly
exciting point, or at the conclusion of the match. Ball kids still remain
inactive for Top Spin 4.
Stadium renderings still look top notch with
the exception of the few fictitional courts - - Cincinnati in particular in
which I sometimes find it difficult to track the ball. I am still puzzled
as to why they don't have the correct sponsorship and court colors for this
particular event.
Player models are hit or miss depending on the angle
of the cut scene. From a distance, they look fine. However close
up, some look eerie and mishapen. In an attempt to improve upon the player
models of TS3, the new developer unfortunately exposed their weakness in character
design. Furthermore, long hair still seems to pose a problem
for the designers. A classic example of this is the younger Agassi player
model who often exhibits broken pixels where his
headband pokes in and out of his "wooden hair" as his head turns. Perhaps the team
that develops the NBA 2K series could take a crack at the tennis player models
and see what they can come up with.
Score: 8.0
Pros: Slight
improvements with court renderings, crowds and player animations.
Cons:
Crowd still somewhat uninspired after big points, player heads can appear funky depending on
camera angles and movement. Hair and clothing doesn't "flow"
as well as it should.
Sound: While
subtle, I have definitely noticed improvements with the sound in TS4. Sneaker
squeaking is more noticeable and realistic and indoor court sounds are
fantastic. My favorite new sound is that of a racquet frame making contact
with the court surface as a player lunges to get a ball just out of reach - - little
things like this make a huge difference for me in capturing the overall feel
of real-life tennis.
Crowd sounds are better in Top Spin 4 than its predecessor,
however still leaves a lot to be desired. In an online match against a
friend, we had a six or seven stroke rally that was ended with a routine
winner down the line. We got a decent crowd response for the point. The
very next point, we ended up having a monster rally that spanned 20+ shots over
the net that had us both going back and fourth across the baseline, and ended
where my opponent approached the net and hit a high backhand overhead for a
winner. My player open-palmed his racquet's string-bed to indicate the "well
played" gesture and the crowd response was disappointingly the same
decibel level it was after the prior point. Something like that should
have elicited a huge roar from the crowd along with a standing ovation to last
at least eight or nine seconds. Instead, it was a let down, and we
noticed it only seconds after our excitement started to subside. Had the
crowed really been into that point, we would have likely still been pumped up
going into the next point. It would be a good idea for the developers
to sit in on a few real life tennis matches and record crowd responses after
various points to get a better indicator of how fans appropriately react.
The
music is, in my opinion, absolutely terrible. I am not referring to the
open source music used during the loading screens, but that of the menu screens
with spoken words. .
Score: 7.5
Pros: Standard
sounds of tennis done well.
Cons:
Crowd noise and reactions still need improvement. Terrible music.
Controls:
The new
control system is a welcome change for the Top Spin franchise. I consider
myself to be a hard-core Top Spin gamer and I adapted to the new scheme fairly
quickly. For newcomers, the helper indicators (late, early, good, perfect)
really do assist with timing, as do the cross-hairs that appear quickly to show
you where the incoming ball is going to land. Of course, all of these
helpers can be turned off when no longer needed. The Top Spin Academy does
an outstanding job educating both veterans and newcomers on the nuances of Top
Spin 4, and it is worthwhile to play through the entire tutorial before starting
any sort of match play.
Controls are generally tight, though a few issues
still persist: One involves net play where your player becomes unresponsive
when an incoming ball is a high top spin shot about four feet above the net
man's head. It's within reach to be blocked back, but as with Top Spin
3, control is disabled and this glitch results in you losing the point should
the ball land in bounds. The second issue I have is that control is disabled
when the CPU determines the point is over, even before the ball makes its final
bounce. In some instances, this is very annoying. For example, if
a ball is coming cross court and towards the line, the CPU will determine a
split second beforehand if the ball is going to land in or out. If it
lands in, it allows you to continue to play the point. If it calculates
that the ball is going to land out of bounds, more likely than not, control
over your player will be lost and the ball will land out with the point awarded
to your player. In real tennis, you have no idea if close shots are going
to land in or out of bounds until they actually bounce, so you intend to play
them anyway - - - especially at the net. But that's not the case in Top
Spin 4.
Utilization of the RB button for sprinting across the baseline
or moving vertically towards the net is a welcome addition, particularly for
serve and volleying or chasing down a drop shot or lob. In both Top Spin
2 and 3, vertical movement was very sluggish which prevented any sort of efficient
net play. Top Spin 4 corrects that issue, thus allowing for serve and
volley tactics to be effective during both online and offline gameplay once
again.
Score: 9.5
Pros: New
and innovative control scheme with helpers that can be turned off when no longer
needed. Relatively easy for vets to adapt to, and for newbies to
pick up.
Cons:
Some control glitches still persist. Annoying control cut-offs when CPU
determines a point is over prior to the final ball bounce.
Playability Offline:
Create-a-player
mode has been given a complete overhaul, and a fairly unfavorable one. I've
received quite a bit of feedback from hard-core Top Spin fans and I've yet to
hear from anyone that prefers this new creation mode over what was seen in Top Spin
3. Once again, what appears in the zoom mode is not what you get when
you back out to the full body player model, and it's difficult to understand
what changes are needed in order to get the "WYSIWYG" effect. Should
a Top Spin 5 be released, I would prefer the TS3 creation tools to be re-instated.
Additionally, TS4 has fewer customizations than TS3 when it comes
to swing types and rituals. I would like to see more motion captured swing
choices including grip types in the future.
With regard to assigning
attributes, the developer took an interesting approach to leveling up custom
players in order to deter gamers from stacking their players with all power
and groundstrokes and little else. Unlike Top Spin 3 where you could level
up each individual attribute, Top Spin 4 requires you to level up groups of
attributes at once with pre-determined point values based on the player type
you are looking to create: Serve & Volley, Offensive Baseliner, Defensive
Baseliner. There are 20 level-ups in all, and any combination of those
can be used to the three player types. For instance, your custom player
can be 5 parts serve and volley, 10 parts offensive baseliner and 10 parts defensive
baseliner. While not perfect, it is an improvement over TS3. Coaches
are a welcome sight after a brief hiatus and offer unique skill sets and boosts
to key attributes. Depending on the order you level up, different coaches
will make themselves available. Each coach offers unique challenges that
you must fulfill in order to get their bonus offerings.
The gaming
modes are pretty much what is expected with each Top Spin game: Exhibition,
Career, and this year we also have King of the Court. Career mode offers
a fairly narrow path towards development, but with a few different options to
achieve your ultimate goal of becoming "The Greatest." I like
having choices between Sparring or Special Events, and having numerous choices
within the Special Event section at the start of every month. The actual
tournaments follow the ATP schedule reasonably well, though the competition
needs to be consistent. Under any of the difficulty settings, CPU opponents
don't become challenging until the semi-final or final rounds of the Grand Slam
tournaments. As you get better and your custom player gets better, it
almost feels like a burden to play the no-name generic players at any tournament.
Additionally, the pro-players in the Masters events are dummied down to
be easy, regardless of the difficulty setting. Because of the way CPU difficulty
works in Top Spin 4, the latter part of season 2 until the end of the game can
be excruciating with exception to the semis and finals of each Grand Slam. In
order to get the Secret Achievement ("The Greatest"), you need to
invest about 18+ hours..............and the majority of those hours are painful
to play through. Had every match felt as meaningful as those late round
Grand Slam matches, the game would be more engaging.
Score: 7.5
Pros:
New control scheme is likely
to be embraced by most gamers. Fresh new career mode options and path.
Interesting new player development method.
Cons:
Time consuming Career Mode if all Achievements are to be unlocked. Fictional
players are a waste of time to play unless at the "Very Hard" difficulty.
Inconsistent difficulty levels with players at various tournaments. Create-a-player
mode much more cumbersome than Top Spin 3's offering.
Online Playability:
Online
play features three different playmodes: Player Match (exhibition for either
pros or custmom players), 2K Tour (pro players in single, one-off matches),
and World Tour (custom player tournaments similar to Top Spin 3). While
there are options that should appeal to everyone, I would have liked to see
tournaments that enabled pro players to participate. Finding matches is
easy enough, though I am still not a fan of the fact that if you withdraw from
a tournament (prior to accepting a challenge), you technically "lose"
and no longer have access to that event until the next season rolls around.
I
still long for the quick play search features that Top Spin 1 had where you
can search for players ranked higher than you or at your basic level. It
would also be beneficial for an indicator of Internet connection quality to
be present near players' gamertags. Nothing is more frustrating than to
play a tournament match against someone with a spotty connection - - and you
have no way of knowing it until it's too late.
Online play as a whole
is about what was expected: In the 2K Tour, the majority of gamers favor
the likes of Rafael Nadal (as indicated by his accumulated points in the leaderboard),
exploiting his insane top spin angles and slice forehand. In the World
Tour, gamers still favor the power game with their custom players, forgoing
speed and stamina as a result. While stamina is more of a factor this
time around, it is an attribute that can be hidden beneath strengths in the
areas of power and groundstroke ability. In otherwords, if you know you
can out muscle your opponent in four shots or less, why would you need to worry
about having stamina for lengthy rallies? Once again, balance is an issue
when playing online, as well as the less than effective return-of-serve game.
Granted, enhanced reflexes and special skills can supplement a player's
ability to effective return a serve, but for the majority of players - returning
serve is still ineffective at it's most basic level, and it's something that
needs to be tweaked either through a DLC patch or in the next installment of
Top Spin.
Finally, Top Spin 4 still lacks online doubles play for four
remote users. Are we ever going to see this?
Score: 7.0
Pros:
Offers three ways to play depending on your preparedness (Player, 2K Tour, World
Tour). No more risk shots!
Cons:
Inability to preview players
based on their connection quality and ranking. Imbalance still exists
online where power game rules the roost. If you drop out of an event before
playing anyone, it still counts as a loss in World Tour mode. 2K Tour mode should have been
set up with tournaments similar to the World Tour.
Overall Conclusion: Top Spin 4
is much better than Top Spin 2 and 3. Gone are many of the exploits found
in the previous three games and it takes a fresh approach to the control scheme
that is easy to adapt to.
Offline career mode is interesting for the
first several hours, though becomes long and drawn out to where nothing
but the semi-finals and finals of Grand Slams pose any sort of legitimate
challenge. Controls are tight and responsive with the exception of a few
glitches. Create-a-player mode can be very involving, though from all
the feedback I've received from Top Spin fans, not as generally
well-liked as Top Spin 3's offering. Leveling-up players is now done by
play style groupings which corrects a problem that Top Spin 3 had where individual
attributes could be upgraded.
Online play is improved with the absence of the risk shot
and the inability to really stack players' power and groundstroke abilities
at the expense of needless attributes, however, there is still a rather sizeable
imbalance. Power games still reign supreme which discourages
diversity among player types. The various online modes offers a variety
of options for gamers, though it would have been nice to see a tournament-based
option for the legends.
Overall, Top Spin 4 is an improvement over the
prior two releases despite its more arcade-like feel. Top Spin 1 still
remains the best in terms of balance for online game play.
Contrary to
what some of the more prominent gaming review sites say, Top Spin 4 is not a
pure sim-tennis game, though certainly more sim than "arcade-like."
Top
Spin 4 does justice to the franchise, and is most definitely the best tennis
videogame available.
Overall Score: 7.75
Pros: Better
than Top Spin 2 and Top Spin 3. Intuitive control system that is likely
to appeal to both newcomers and veterans alike. Improved roster of legendary
players (Andre Agassi!). New online system. No more unrealistic
risk shot.
Cons:
Still falls
short of the excellent Top Spin 1 experience when it comes to online head-to-head
play. The price for this
game is a bit steep considering what it offers (better at $49.99 or $39.99). Still has some flaws that could
translate to poor online experiences (unbalanced play with custom players). No online doubles with four remote users
and no online league functionality.
Game has a few annoying glitches that should have been ironed out before
it hit store shelves. Some may feel it is a bit too arcade-like.
Ruling:
If you are even
a casual fan of tennis, this game is a must-buy.
N - Improvements Made Over Top Spin 3
Below are some aspects of
TS3 that I took issue with, and noted each of them in my last
FAQ
& Strategy Guide as opportunities
for improvement. Let's see whether or not they were acknowledged, and
if so, improved upon:
Complaint with Top Spin 3 |
Addressed for Top Spin 4? |
Verdict |
Online doubles (via four remote Xbox 360s/gamers) |
Still not addressed. |
I've been griping about this since Top Spin 1 and it remains one of the top requests from die-hard Top Spin gamers. Why has it not been addressed yet? If Madden '11 can play 3 vs. 3 football reasonably smoothly on EA's unreliable servers, why can't four people play Top Spin on four remote consoles with a better hardware architecture behind it? |
Online league functionality must be incorporated to take this game/series to the next level. |
Still not addressed. |
The World Tour is nice, but does not help guys wanting to generate their own leagues with complete seasons. League-play would certainly help the replay value and longevity of each subsequent Top Spin title. Private leagues also help the overall "marketing machine" of the product being promoted. Top Spin 5 NEEDS to have league integration. |
The disconnection flaw and lag tricks NEED to be eliminated. The disconnection cheat (where in many cases, those who disconnected from an online game would avoid earning a loss, and potentially rob their opponent of a win). |
Appears to have been addressed. |
I was pleased to see that the Level 20+ hack was eliminated early and so far, from my experience, those that disconnect are not awarded any sort of win. |
The “A” button and risk serve should perform as they had in Top Spin 1 (i.e. more freedom to place shots at various locations on the court). |
Yes |
Adding points to the serve attribute opens up the opportunity to place the ball more precisely within the service box. |
Slice and topspin serves should have a different service meter to increase degree of difficulty in achieving extreme angles. |
Maybe |
Gamers still try for the outside service line quite a bit, but so far (nearly three months after release), many continue to miss the mark. Time will tell if edge serves can be mastered like they were in TS2 and TS3. |
Expand the roster by including legendary tennis players such as Agassi, Edberg, Becker, Sampras, Rafter, Navratilova, Evert, Graf, Seles, etc. that can be unlocked. |
Yes |
It took four installments, but Top Spin finally has a healthier set of legendary professional players including the long-awaited and long-overdue appearence of Andre Agassi. That said, it would be great to see more legends such as John MacEnroe, Stefan Edberg and Jimmy Connors. How come Patrick Rafter's third outfit didn't consist of the "samurai haircut?" |
Add degrees of difficulty to the game for online play (i.e. rookie, pro, legend) that reduce or exaggerate angles and various types of possible shots depending on the skill level selected. Higher difficulty levels should play like real life tennis (more realistic than what Top Spin has offered online in the past). |
Not implemented. |
There is a fine line between arcade play and sim-play, and Top Spin 4 is teetering towards arcade play in this latest installment. It's too easy to go for the quick angle winner in TS4 and from some of the feedback I've received thus far, several have described it as almost "Virtua Tennis-like." A patch has since been released to minimize the effect of this, but I feel that a bit more needs to be done. |
Returning serves are for the most part ineffective and need to be improved. |
Yes |
The "reflex" attribute replaced Top Spin 3's "Return of Serve" skill, and there are a few coaches that offer the "Diesel Return of Serve" bonus skill - - but for the most part, return of serves are still underpowered and a liability. This needs to be tweaked so that the majority of points aren't over in three shots. That said, what we see in TS4 is a noticeable improvement. |
Eliminate the 120+ mph slice serve out wide exploit. |
Yes |
Many online gamers continue to try for that wide angle ripper, but very few can achieve it. It's now a lot more difficult to execute than what was seen in Top Spin 3. |
Traction on clay needs to be made more realistic (i.e. more sliding, less instant grip). |
Slightly improved. |
I think at this point I can say that I am reasonably pleased with how the game plays on clay, but I feel that there is still a bit more room for improvement - - particularly when playing the CPU in on "Very Hard." At that level, CPU players have very little traction loss which is unfair. |
The ease of which an overhead smash gets returned right back over the net needs to be changed. |
Yes |
You have to be almost perfectly placed with exact timing of your shot to get SOME overheads back into the field of play. I am pleased with the way things are now. |
Vertical speed needs to be improved dramatically. |
Yes |
By using the RB button, players can now sprint towards the net a lot better than they had in Top Spin 2 or 3. |
There needs to be both an offensive lob and a defensive lob |
Not really |
There is very little discernable difference between the two aforementioned lob-types, and what is available by tapping or holding "Y." I would like to see more distiction between the two shot types depending on how the "Y" button is used. |
Get rid of the risk shot. It's unrealistic and ruins the game of Top Spin. |
Yes |
FINALLY! After three installments, there are no more 120+ mph forehands and backhands! |
General
Game Play Fixes:
- A fix to a
glitch that plagues Top Spin 4 as it once did Top Spin 2: When at the
net, an opponent can hit a looping top spin shot that should easily be volleyed
back with an outstretched arm, but a glitch prevents any sort of movement from
the net player. This was first seen in Top Spin 2 and it is back again
in Top Spin 4.
- Eliminate how when a ball is being calculated (via CPU)
as going out, player control shuts down. For example, there are many times
where as my opponent's shot is passing over the net and a split second later,
I lose control of my player because the ball is going out of bounds. The
CPU knows this before I do, and therefore it effectively ends the point on me.
Similarly, there are times I've served a ball into the net cord, and before
it even lands, the umpire is calling it as a "let" or "out."
The CPU is calculating too far in advance and making calls that are too
quick. I prefer the days of Top Spin 1 where you would never lose
player control, even if a shot was called long. If the ball was near you,
you could still hit it. Additionally, if you were playing up at the net
and you weren't sure if the ball was going to be in or out, you would hit it
just to be safe. Now with Top Spin 4, you know it's going out of bounds
because you lose control of your player as the incoming ball is in flight. I
also had one situation where a shot of mine looked as if it might be going out,
and the CPU player (on "Hard" difficulty) hit my shot before the initial
bounce near the baseline. The umpire called "out" and the point
was awarded to my opponent. ??? The CPU chose to hit the ball, therefore
it still should have been a live point!
-
There are glitches around the mid-point on the outside sideline of the ad-service
box. Hit just right, the ball clearly hits the line (1080p HD) but is
always called out.
- The return of serve needs to be improved. It
is too easy to be overwhelmed even with moderate service speed/power. Top
Spin 1 had the best balance of serve and service return.
- The Very Hard
difficulty needs to be tweaked. I am a vocal critic when it comes to A.I.
in computer games, and I despise Sega for the ultra-cheesy A.I. they incorporate
into their higher difficulties and boss characters. Through countless
hours of playing on Very Hard with Top Spin 4, I've determined a few things:
1)
CPU players on "Very Hard" are not more intelligent, but instead they
react to your button presses and NOT the ball. This gives the CPU a split
second advantage in knowing where you will be hitting the ball before it even
leaves your racquet. Additionally, they know where you will be running
the moment you hit the RB button. Because of this, you will observe illogical
shot making on numerous occasions. For instance, if you hit the RB button
from the lower left corner of the screen, your opponent will often times hit
right back to the lower left corner of the screen (knowing you will vacate it)
instead of hitting an easy winner to the wide-open right side of the court.
2)
Very Hard ramps up pro players' abilities despite what is scored in their
attribute listings. For example, Andy Roddick has a speed rating in the
upper 50s, however, at the Very Hard difficulty, he has the speed and reflexes
of a 70 rating. Additionally, his volley skills (which are poor) become
at least a 65 which makes them effective when deflecting a normal-speed passing
shot.
3) On clay, Very Hard enables CPU players to gain traction and
slip less.
4) On very hard, stamina is not much of an issue for the CPU.
In a semifinal match at the Dublin Open, I was playing Novak Djokovic.
My stamina rating was 18 points higher than his, yet in the second set,
there were times where I was wearing out faster than he was despite the fact
that he was doing much more running than I. There was a time in our match where
his stamina meter got within one sliver of becoming completely empty, but never
became fully exhausted despite our rally being 31 shots long. In contrast,
I had a half of stamina meter at that point in time (when he was almost at zero)
and even though I wasn't covering as much court as he was, my energy eventually
drained completely and I hit an unforced error as a result. This is a
classic example of how CPU pro player attributes are skewed in an unfavorable
way when playing at the "Very Hard" difficulty, particularly in the
semi finals and finals of Grand Slam tournaments.
I am an advocate for higher difficulty levels being the product
of better programming and smarter artificial intelligence, not "cheap"
methods as described above. I would like to see the "Very Hard"
difficulty play more like the abilties of the real-life pro-players and not
some sort of gimmickry. For what it's worth, my opinion is that "Hard"
is the best difficulty as it showcases how many of the real pro players really
play the game (with exceptions of course).
Improvements
Specific to Online Play:
-
Online doubles that allows four gamers using four remote Xbox 360 consoles.
-
Similar to Top Spin 1, show everyone who is online playing the game, with data-sorts
such as "Better than me" and "Around my ability." Furthermore,
show connection quality scores for each prospective online opponent. I
find it incredibly frustrating playing people with shoddy connections to where
I think I am hitting winners, only to see their player get "frame-boosted"
from one side of the court to the other.........leaving me to wonder where the
heck they *really are* on the court. I don't want to play people like
that, yet I don't want to quit the match either.
- It's due time that
online league functionality be incorporated into the Top Spin series. I
am sure that not only would the long-running established leagues appreciate
it, but those wanting to start up smaller operations would too.
- The
power game still dominates online play. In the handful of games I've played
online, people are really favoring the high power and groundstroke ratings (again)
and
going for the one-two-three exchange. More balance needs to be obtained,
and I think going back and revisiting how Top Spin 1 worked would be a very
good idea. At the pro level, you rarely see people consistently being
overwhelmed when playing against more notable "power players."
They can pretty much hold their own in terms of matching groundstrokes.....but
the duration is variable. There is still an issue of balance in Top Spin
4 that needs to be addressed. Top Spin 1 had that balance (with the exception
of risk shots that are now thankfully gone).
General
Suggestions:
-
Return the money system where winnings can purchase new equipment. Perhaps
even add a more personalized touch by allowing players to purchase and furnish
houses, buy cars, etc. and display their properties online.
- Make equipment
more than just a matter of style. Racquets affect control, power, precision
and comfort as do strings. I would like to see some level of "fine-tuning"
where a racquet and string choice can affect (to a small degree) your player's
performance.
- Return to the player creation model that Top Spin 3 used.
I have not spoken to one single person who prefers Top Spin 4's create-a-player
options over Top Spin 3's. Furthermore, I would like to see more choices
when it comes to player animations such as swing types, rituals, etc. How
about adding grip type (western, semi-western, continental)?
- I would
like to see some congratulatory or disgruntled animations being options after
points. Right now, they sometimes happen automatically, but it would be
great to actually control them ourselves. Some of you reading this may
remember Top Spin 1 where you could applaud or taunt your opponent after the
conclusion of a point. I would like to see that option available again,
though with the concept of good sportsmanship being kept in mind. There
was one animation in TS1 that would likely draw a warning from an ATP Tour umpire
if it were done in real life.
- Stamina still needs to account for more
performance measures. In otherwords, if a person has zero stamina left
in their meter, they should begin to noticeably lose speed after a few more
hits (or flat out give up on chasing a ball that's far away). Additionally,
if a gamer wants to create a high-power player, then there should be a *required*
level of stamina that is fairly high. This was a suggestion I made in
Top Spin 3 and I still am not seeing that in Top Spin 4. I've also received
several letters from Top Spin fans who were looking for the same thing this
time around. Realistically,
slamming the ball on ever shot requires a great deal of energy, and that cannot
be sustained without a high level of stamina. This should be incorporated
into Top Spin 4 either through a patch, or a new addition to Top Spin 5. This
should do one of two things: 1) force gamers who prefer high-power levels to
also have high-stamina levels at the expense of a different attribute, or 2)
make gamers reconsider their point distribution, hopefully promoting more diversified
custom players. Right now, gamers are still going for stamina ratings
in the 40s but with very high power and groundstroke ratings. Their thinking
is that points will be over quickly so that there is no need to have high speed
or stamina point values - and in many cases they are right!
P - Reality Flaws In TS4
Q - Wrap Up (conclusion)
All
in all, Top Spin 4 is a solid step forward in the franchise, and certainly an
improvement over Top Spin 2 and 3. Many of the issues that plagued the
past two installments of the series have been corrected in Top Spin 4. That
said, the unbalance in online play makes it one of those "if you can't
beat them, join them" type games where the average gamer will be required
to create a power-heavy player to keep up with those who spend countless hours
playing online with similarly designed custom players. In my opinion,
Top Spin 1 had the greatest balance in terms of head-to-head online play, and
the best pacing. Development of custom players in TS 1 also made it impossible
to take advantage of the system, thus promoting more fair and balanced online
play (with exception to the number of exploits that could be taken advantage of by those
who chose to play unsportingly). Should 2K Czech and the development team
choose to make a Top Spin 5, I sincerely hope they implement the suggestions
for improvement that
I posted in this Superguide. I strongly feel that they would make Top
Spin 5 the "definitive" installment in the series and the pinnacle
of tennis videogaming. For what we have with Top Spin 4, I am happy to
see it progress in a positive direction. I have recommended it to friends
with the caveat that replay value is questionable with regards to the online
component. In the handful of matches I've played so far, the quality has
varied widely. I enjoy playing the 2K Tour quite a bit, but the World
Tour just isn't that much fun as nearly everyone uses the same player type to
compete with, and employ the very same tactics. This makes for
pretty boring tennis. Offline career mode is fun, though I wish the difficulty
was tweaked to where "Hard" was the default setting, and to where
the generic players played a more intelligent game. This would make every
round of every tournament more engaging, as opposed to the Grand Slam semi-final
and final rounds being the only real challenge a gamer faces.
With regard
to this Top Spin 4 Superguide, it is my intention to maintain it for one full
year from the game's initial release date. At that point, I think I will
have collected enough data and have had enough experience with the game to make
sure that this Webpage is as accurate as possible. Between now and then,
some minor changes may be made; relating to theories I've posted, observations
I've made, new FAQs, or trends that I see developing online. So, while
I am essentially finished with this Superguide (as of 7/16/11), it will see minor
revisions from time to time until around mid-March of 2012.
Once again,
thanks to everyone who expressed support for my Superguides, and for all the
kind words you've shared in your emails. They are greatly appreciated,
and keep me motivated to continue doing this kind of work.
R - Miscellaneous Links:
**Tennis-Related Links**
ATP Tennis: The official site for men's tennis. Features profiles, schedules, results, etc.
Tennis Warehouse: One of the best places to buy the latest and greatest in tennis attire and equipment. I buy my tennis clothing from here. Consumer reviews can be helpful if you are ever indecisive on purchasing anything from racquets, to strings, to tennis shoes, etc. Reasonable shipping rates are a plus too!
Mid-West Sports Supply: It's ironic that I purchased my first Donnay Pro-One back in 1990 through Mid-West when I lived on the East Coast, and now I live within reasonable driving distance from them. Excellent service for mail orders, though I choose to buy my equipment and supplies directly from their store to save on shipping.
Fran Johnson's Nevada Bobs: Back when I lived in the East Coast during the early-to-mid 90s, this was the place I visited several times a month in hopes of scoring the latest and greatest Agassi/Nike Challenge Court items. A professional and helpful staff made this place a great place to shop and/or ask questions. They also have an excellent selection for golf equipment too. I miss shopping here.
Tennis Legend On DVD: Are you a fan of Andre Agassi? Do you wish you could see (or see again) some of his classic matches dating back to early in his career? If so, this is the Website to visit. Likely featuring one of the largest 1st generation Agassi libraries in the world, Tennis Legend offers classic Agassi matches at very reasonable prices, and typically of better quality than most of what you'd find elsewhere with VHS to DVD transfers. From 2002-2011, many of the matches are in digital quality. Agassi-related clothing and equipment can be found here from time to time as well.
Sports Tutor: The Tennis Tutor is my ball machine of choice due to its portability, ease of use, and performance. I received exceptional customer service when debating whether or not to purchase a Tennis Tutor, and ultimately which model to choose. After owning one since 2003, I have no regrets.
**Gaming-Related Links**
2KSports:
The publisher of Top Spin 2
EB
Games/Gamestop: One of
the better gaming retail outlets. Often publishes updated release schedules
and announcements for pre-orders.
G4
TV:
Long running cable network for tech and gaming geeks. Features popular
shows like "X-Play," "Attack of the Show," "Web Soup,"
"Ninja Warrior," and more.
Gamespot:
Another one of the better gaming websites, and features HD video content.
IGN:
A very good source for gaming news, previews, and reviews. Their coverage
of gaming news tends to be more comprehensive than most others.
TheXBFL:
One of the longest
running (if not the longest) online sim-football leagues on Xbox Live! The
XBFL serves as the "home" for the Top Spin FAQ & Strategy Guides.
Formerly a strong supporter of 2K Football, the XBFL has announced this
year (2008) that they will be adopting the Madden series in addition to 2K Sports'
football offering. The
league's focus is primarily on quality sim-gaming, sportsmanlike competition,
and a community-based environment made up of passionate football fans.
Xbox
Live!: Check out game-specific
forums and learn what other people are saying about your favorite (or not-so-favorite)
games. You will need to log-in with a .Net username and password to gain
access to the forum area.
XMG
360: Formerly
XMG (Xbox Mature Gamers). I was introduced to this exclusive group of gamers
back in 2003 during my initial writing of The Original Top Spin FAQ &
Strategy Guide (TS1). XMG features an excellent community of informed
gamers who share tips, reviews, and general gaming news (amongst other things).
They also set up weekly events and tournaments spanning all genres
of gaming. XMG 360 is
the ideal place to join for those who are tired of all the nonsense and immaturity found
on Xbox Live.
**Miscellaneous Links**
SecretIdentityPodcast.com:
There are undoubtedly
hundreds of podcasts discussing the world of comics, movies, TV, and games -
- but none can compare to the wealth of information that Secret Identity provides
on a weekly basis. Join Matman and Brian twice a week as they discuss
and share their opinions on the latest comic releases, movie and TV news, RPGs,
and videogames. They have an impressive network of contacts in the industry,
which translates to timely and accurate information. Additionally, they have
an excellent community found on their message boards. Do you have a love
for the aforementioned subjects but are tired of all the flaming and immature
behavior found on other boards? If so, then look no further than Secret Identity!
Their podcast can be downloaded directly from their Website, or through I-Tunes.
S - The Author (and acknowledgements):
The Author:
Mr Fett
Tennis resume:
- Tennis Schooling:
Nick Bolletieiri Tennis Academy & private instruction
- High school varsity
tennis team captain, Collegiate/NCAA player
- Tennis teacher (adults & children)
- Worked
for Volvo International Tennis Tournament in New Haven, CT ('94 & '95)
- Team stringer
-
USTA member
- Brushes with Tennis
Fame: Andre Agassi, Patrick Rafter, Luke and Murphy Jensen, Martina Hingis
- Tennis Apparel of Choice:
Adidas Barricade Line
- Tennis Shoes of Choice: Nike Air LWP ('95)
- Tennis Racquet of Choice:
Prince Graphite Classic (formerly known as the Prince Graphite)
- Tennis String of
Choice: Luxilon Big Banger ALU, Luxilon Savage
- Favorite Pros: Andre Agassi, Patrick
Rafter
Top Spin 1 Online Record |
Top Spin 2 Online Record |
Top Spin 3 Online Record |
Top Spin 4 Online Record |
Total W/L: 750-71 |
Total W/L: 220-21* |
Total W/L: 115-24 |
Total W/L: 14-1 |
Top Spin
1 Achievements:
- Top 50 Ranking
(when leaderboard exceeded 80,000 players)+
- Top 100 Ranking (when leaderboard
exceeded 80,000 players)+
-
Career win percentage greater than 91%
- Defeated two former #1 players (at a
time when they were not ranked #1)#
- Won 3 out of 4 matches against top 10
players (when membership exceeded 80,000, all four were cheesy players who exploited
glitches/flaws in the game)#
- Highest ranked player played and
defeated was #6 #
- Achieved over 50 "perfect matches" (aka
"golden matches") without yielding a
single point in best of three set matches with three games per set.#
- Longest
win streak: 77 matches (including numerous wins over top 250 ranked players
when membership exceeded 80,000)#
- Losses to Cheesy Gamers: 80. Losses to Sim-Gamers:
12 (losses to sim-gamers on clay (TS1): 5
+
Top Spin 1 Statistic, 80,000 players. Similar achievements made with Top
Spin 2, though overall membership was considerably lower (approx. <40,000).
#
Top Spin 1 Statistic Only, Membership was at or near 80,000 gamers.
>
W/L totals are based on custom character usage only.
Top Spin
2 Achievements:
- Top 100 Ranking (when leaderboard exceeded
24,000 players)
- Top 75 Ranking (when
leaderboard exceeded 24,000 players)
- Longest win streak:
54 matches
- Record against sim gamers (or simply non-cheesy gamers): 150-4
- Record against cheesy gamers: 70-17
* Does not reflect results from league activity,
only online "pick-up" matches both ranked and un-ranked played through "Quick Match"
or "Opti-Match" lobbies. League play results: 22-0 and five titles
for TS2.
>
W/L totals are based on custom character usage only.
Top
Spin 3 Achievements:
Record against
diversified players: 75-4
Record against sim-gamers: 73-1
Record against cheesers**: 42-23
Golden
Matches: 8
Top 15 Ranking***
- Note, my record reflects wins and losses through matches actually played. I
do not count "wins" from when my opponents disconnected prior to a
match being played, nor will count any losses from where I backed out of a match
prior to it being "accepted" by both parties (which happened once
in error, a few times to avoid repeated play against cheesy gamers ,
and when delays in connecting prior to starting a match indicated the potential for severe lag).
** cheesy gamers as defined by generally accepted definition: those who
rely on extreme angled serves from a wider than default positioning, rely on repeated
use of the risk shot, regularly execute lobs and drop shots as standard
ground strokes, stack their players with multiple (i.e. 3+) 90+ level attributes, and of course,
those who intentionally induce lag during a game
in an effort to negatively affect their opponents game play.
*** not much of an
accomplishment when compared to TS1 and TS2 where the leaderboards were rarely reset
and the overall gaming community exceeded 40,000 (TS2) and 80,000 (TS1).
>
W/L totals are based on custom character usage only.
Top
Spin 4 Online Record
Total W/L: 14-1
Win
PCT: .933
Custom
Characters:
Total W/L: 7-0
Win Percentage: 1.00
Mr
Fett: 7-0
Mr Fett 3.0: 0-0
Mr Fett 4.0: 0-0
Pro
Players:
W/L: 7-1
Win Percentage: .857
Andre Agassi: 6-1
Pete
Sampras: 1-0
T - Custom Rosters
Mr Fett (All Court) |
Mr Fett2.0 (All Court) |
Mr Fett3.0 (Offensive Baseliner) |
Mr Fett4.0 (Serve & Volleyer) |
Female Player -? TBD |
FH: 69 (+7) |
FH: 74 (+15) |
FH: 78
(+5) |
FH: 62 |
FH: |
Breakdown |
Breakdown |
Breakdown |
Breakdown |
Breakdown |
Coach: Damian Salazar |
Coach: Juraj Durech |
Coach: Mario DiPesa |
Coach: Jennifer Egan |
Coach: |
Skills: Diesel Server, Crushing Passing Shot |
Skills: Inside Out Master, Reach Swings Expert |
Skills: Return Serve Counter, Fatality |
Skills: Spin Serve Master, Spectacular Volleys |
Skills: |
W/L: 7-0 |
W/L: 0-0 |
W/L: 0-0 |
W/L: 0-0 |
W/L: |
Comments: This was my very first TS4 character and the one I used to complete Career Mode with (and wrote this Superguide around). He has the potential to have a number of deficiencies without the right coach assigned to him. When bonuses are assessed to the weaker attributes, this player becomes fairly solid all around. No huge strengths, but no glaring weaknesses either. In the hands of a skilled player, this type of character can be fun to use throughout Career Mode even at the higher difficulties, but likely to be overpowered online by those who have embellished power games. For what it's worth, Toby Allen was my coach once I unlocked the Gold Coaches, and used him up until the start of Season 4 where I ramped up the difficulty to "Hard" and switched to coach Damian Salazar. |
Comments: This is an improved version of my initial character. He is stronger in every category except for stamina (-12) and power (even). I find it unfortunate that one of the skills is basically a throw-away for me since I rarely hit inside-out shots. |
Comments: This is my setup for a solid baseline player. His skill sets match my style of play almost perfectly. Decent speed and reflexes were more important to me than additional power. A "backup setting" I am wanting to try is 13 Offensive Baseline and 7 Defensive baseline using Sahy Rabari for my coach. Power and stamina reach 85, but speed and reflexes drop considerably. |
Comments: While some gamers prefer to max out S&V with a 20-0-0 distribution, I found this setup to be effective for me. Grounstrokes are a weakness as is power, but the two coaching skill bonuses coupled with the attractive serve and volley scores result in a highly effective combo. Speed is slightly faster than that of Pete Sampras, and the high reflex score helps improve net play and return of serves considerably. |
Comments: |
All content found in the
"Original Top Spin FAQ & Strategy Guides" (aka The Original Top Spin
Superguides) is completely original work by the noted author(s).
Content
is owned by TheXBFL.com and protected by copyright law. It is not to
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